Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7792171" data-attributes="member: 16586"><p>I value specificity of the fiction because focusing in on those details makes the experience of playing the game more fun for me. This is true as a player and as a GM. These small moments matter and I want to give them the weight that they deserve. Speaking generally while character goals are important for some things and I very much want to know them for the sake of my curiosity having a detailed understanding of what is going on right now in this moment is more important to me. </p><p></p><p>I want to know what's going on so firm consequences for failure and success can be set. I want to know what's going on so we can focus on the drama of the moment. For me the entire point of playing roleplaying games are these moments of tension where the decisions I make and risks I take impact the outcome. There is no where to get to. That will work itself out. The group can find that out together. </p><p></p><p>Sometimes we can elide details like say exhaustively searching while we go along dungeon corridors might simply mean we need to travel at a much slower pace which should still be consequential, but when we get to a room with an elaborate set of traps to navigate where we search may become more salient. Just like some conversations can be covered in broad strokes while in others we drill down to the specific exchanges.</p><p></p><p> The point is that play is all about the choices we make and the impact those choices have. There is no need to rush through things because there is nothing to rush to.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7792171, member: 16586"] I value specificity of the fiction because focusing in on those details makes the experience of playing the game more fun for me. This is true as a player and as a GM. These small moments matter and I want to give them the weight that they deserve. Speaking generally while character goals are important for some things and I very much want to know them for the sake of my curiosity having a detailed understanding of what is going on right now in this moment is more important to me. I want to know what's going on so firm consequences for failure and success can be set. I want to know what's going on so we can focus on the drama of the moment. For me the entire point of playing roleplaying games are these moments of tension where the decisions I make and risks I take impact the outcome. There is no where to get to. That will work itself out. The group can find that out together. Sometimes we can elide details like say exhaustively searching while we go along dungeon corridors might simply mean we need to travel at a much slower pace which should still be consequential, but when we get to a room with an elaborate set of traps to navigate where we search may become more salient. Just like some conversations can be covered in broad strokes while in others we drill down to the specific exchanges. The point is that play is all about the choices we make and the impact those choices have. There is no need to rush through things because there is nothing to rush to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
Top