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How do you handle insight?
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<blockquote data-quote="Charlaquin" data-source="post: 7793026" data-attributes="member: 6779196"><p>See, you’ve started from the assumption that a roll needed to be made to determine if I was poisoned, and since I failed the roll, you’ll twist and distort the fiction what ever way you feel is necessary to justify that outcome. Or, more likely, you’ll leave what’s actually happening in the fiction abstract to avoid having to justify the outcome. Either way, for you the mechanics come first and the fiction is derived from them. And that’s not a game I have any interest in playing.</p><p> </p><p></p><p>None. As long as you’re deciding that, no matter what action I tell you my character performs, no matter what precautions I tell you my character takes, I’m going to have to make that roll, and if I fail I’m going to be poisoned no matter what, no narration is going to be satisfying. If you enjoy rolling dice and deciding what happened in the story based on the results, I genuinely hope you have a great time, but I won’t be joining you in that. I would much prefer to tell a story together with my group, and roll dice to settle what happens when the outcome isn’t otherwise obvious.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7793026, member: 6779196"] See, you’ve started from the assumption that a roll needed to be made to determine if I was poisoned, and since I failed the roll, you’ll twist and distort the fiction what ever way you feel is necessary to justify that outcome. Or, more likely, you’ll leave what’s actually happening in the fiction abstract to avoid having to justify the outcome. Either way, for you the mechanics come first and the fiction is derived from them. And that’s not a game I have any interest in playing. None. As long as you’re deciding that, no matter what action I tell you my character performs, no matter what precautions I tell you my character takes, I’m going to have to make that roll, and if I fail I’m going to be poisoned no matter what, no narration is going to be satisfying. If you enjoy rolling dice and deciding what happened in the story based on the results, I genuinely hope you have a great time, but I won’t be joining you in that. I would much prefer to tell a story together with my group, and roll dice to settle what happens when the outcome isn’t otherwise obvious. [/QUOTE]
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