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How do you handle jewelry and valuable art as a GM?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9683552" data-attributes="member: 7044704"><p>I have a strict cash-or-pizza-only standard for GM bribery at my tables. Other offers are just too hard to deal with.</p><p></p><p>What? Oh, you meant in-game? Ah...well, yeah, set minimum value at the materials alone if they're even recoverable, eg the marble in a statue is generally not, but bronze might be if there's a demand for it. Then add a largely unrelated sum for the value added through craftsmanship/artistry. Bigger is not necessarily better here, but working in more difficult materials might be, rarity certainly is unless it's easily forged, the artist involved could be a huge factor (especially if they're dead and staying that way, so no new material will enter the market). Provenance is a big deal to collectors, but not all art is collectable at first, and often never becomes so. If your buyer has a personal connection to a piece of art (eg it's a family heirloom) that changes the value too.</p><p></p><p>For me all that's done ad hoc, but I'm 100% certain digging through the endless 3PP content on DTRPG will turn up books of charts and procedural systems for creating artwork. Much of it will be utter garbage following Sturgeon's Law, but there's bound to be some pearls among the offal.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9683552, member: 7044704"] I have a strict cash-or-pizza-only standard for GM bribery at my tables. Other offers are just too hard to deal with. What? Oh, you meant in-game? Ah...well, yeah, set minimum value at the materials alone if they're even recoverable, eg the marble in a statue is generally not, but bronze might be if there's a demand for it. Then add a largely unrelated sum for the value added through craftsmanship/artistry. Bigger is not necessarily better here, but working in more difficult materials might be, rarity certainly is unless it's easily forged, the artist involved could be a huge factor (especially if they're dead and staying that way, so no new material will enter the market). Provenance is a big deal to collectors, but not all art is collectable at first, and often never becomes so. If your buyer has a personal connection to a piece of art (eg it's a family heirloom) that changes the value too. For me all that's done ad hoc, but I'm 100% certain digging through the endless 3PP content on DTRPG will turn up books of charts and procedural systems for creating artwork. Much of it will be utter garbage following Sturgeon's Law, but there's bound to be some pearls among the offal. [/QUOTE]
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