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How do you handle jewelry and valuable art as a GM?
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<blockquote data-quote="Jd Smith1" data-source="post: 9684359" data-attributes="member: 6998052"><p>A reminder than in RL, 10% of actual value is a <em>good </em>price for stolen goods. Certain goods, such as gold jewelry, guns, and high-end golf clubs, will get more, and sell easily. Electronics are usually not worth lugging, with the exception of top-end game platforms.</p><p></p><p>If you are selling jewelry that will be melted down, you're not getting much; the value of jewelry lies in craftsmanship, not the metal. On the other hand, its pure profit. But items recovered from non-Humans won't be illegal and won't need to be melted down. All you need is to haul it to a city large enough to have a demand. But you're still only getting a fraction of its true value, because you are selling it to a middleman.</p><p></p><p>Gems, on the other hand, would have a higher resale value because they are in demand as a portable, concealable medium of wealth that is not subject to currency exchange rates. And Pcs can easily hold into them until they find a price they find acceptable price.</p><p></p><p>Portability and durability are the keystones of my player's looting habits. I occasionally try to bait them with statues and the like, but they resist the temptation.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9684359, member: 6998052"] A reminder than in RL, 10% of actual value is a [I]good [/I]price for stolen goods. Certain goods, such as gold jewelry, guns, and high-end golf clubs, will get more, and sell easily. Electronics are usually not worth lugging, with the exception of top-end game platforms. If you are selling jewelry that will be melted down, you're not getting much; the value of jewelry lies in craftsmanship, not the metal. On the other hand, its pure profit. But items recovered from non-Humans won't be illegal and won't need to be melted down. All you need is to haul it to a city large enough to have a demand. But you're still only getting a fraction of its true value, because you are selling it to a middleman. Gems, on the other hand, would have a higher resale value because they are in demand as a portable, concealable medium of wealth that is not subject to currency exchange rates. And Pcs can easily hold into them until they find a price they find acceptable price. Portability and durability are the keystones of my player's looting habits. I occasionally try to bait them with statues and the like, but they resist the temptation. [/QUOTE]
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How do you handle jewelry and valuable art as a GM?
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