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How do you handle level progression in your D&D games
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<blockquote data-quote="brainstorm" data-source="post: 3335364" data-attributes="member: 45712"><p><strong>No training or XP - level once per session</strong></p><p></p><p>I've used training and XP in my campaigns in the past, but I've switched over to a new way of handling leveling for my current and future campaigns. Provided our gaming sessions are productive (meaning we spend more time gaming than watching tv or shooting the breeze), I have each player level up at the end of each session. This allows me to get a full campaign squeezed into 20 sessions, which takes us about 2 years given the current frequency of our play. The advantages to this are that the players don't get bored with the campaign or their characters, as they have new powers/abilities to look forward to in each session. As DM, I get to run though a fast-paced, movie-like story, use high-level monsters more frequently and don't have to mess with book keeping XPs. And, I get to start a new campaign every 2 years or so knowing that I wrapped up my last campaign and didn't leave it dangling at 7th or 8th level, like so many of my past campaigns have been.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 3335364, member: 45712"] [b]No training or XP - level once per session[/b] I've used training and XP in my campaigns in the past, but I've switched over to a new way of handling leveling for my current and future campaigns. Provided our gaming sessions are productive (meaning we spend more time gaming than watching tv or shooting the breeze), I have each player level up at the end of each session. This allows me to get a full campaign squeezed into 20 sessions, which takes us about 2 years given the current frequency of our play. The advantages to this are that the players don't get bored with the campaign or their characters, as they have new powers/abilities to look forward to in each session. As DM, I get to run though a fast-paced, movie-like story, use high-level monsters more frequently and don't have to mess with book keeping XPs. And, I get to start a new campaign every 2 years or so knowing that I wrapped up my last campaign and didn't leave it dangling at 7th or 8th level, like so many of my past campaigns have been. [/QUOTE]
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How do you handle level progression in your D&D games
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