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How do you handle level progression in your D&D games
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<blockquote data-quote="T. Foster" data-source="post: 3335487" data-attributes="member: 16574"><p>In B/X D&D back in the 80s we had instant level-ups, including mid-adventure (and even mid-encounter, which saved a character's life on at least one occasion). I always thought this was pretty cheesy even then, and was amused to discover many years later that it's actually the standard in <em>Tunnels & Trolls</em>.</p><p></p><p>In 1E AD&D back in the 80s (and to this day, pretty much) leveling up requires 1 week of downtime and 1500 g.p./(current) level. I never bothered with "performance ratings" or making the character find an NPC instructor (unless it made for a good plot-point).</p><p></p><p>I have no idea how leveling-up was handled in my 2E games. I assume that I started out with whatever the 2E BtB method is (if any) and eventually "house-ruled" in the 1E method, which is how most things in my 2E games worked.</p><p></p><p>My current 1E group (of which I'm not the DM) does free/instant level-ups (no time or money requirement) but only at the end of adventures (or at least sessions). Treasure awards are very light so there's no need for a money-sink (we're 3rd-4th level characters and only have ~500 g.p. apiece) and we adventure as a "permanent party" so there's no need to enforce parity and slow down the over-active players.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3335487, member: 16574"] In B/X D&D back in the 80s we had instant level-ups, including mid-adventure (and even mid-encounter, which saved a character's life on at least one occasion). I always thought this was pretty cheesy even then, and was amused to discover many years later that it's actually the standard in [i]Tunnels & Trolls[/i]. In 1E AD&D back in the 80s (and to this day, pretty much) leveling up requires 1 week of downtime and 1500 g.p./(current) level. I never bothered with "performance ratings" or making the character find an NPC instructor (unless it made for a good plot-point). I have no idea how leveling-up was handled in my 2E games. I assume that I started out with whatever the 2E BtB method is (if any) and eventually "house-ruled" in the 1E method, which is how most things in my 2E games worked. My current 1E group (of which I'm not the DM) does free/instant level-ups (no time or money requirement) but only at the end of adventures (or at least sessions). Treasure awards are very light so there's no need for a money-sink (we're 3rd-4th level characters and only have ~500 g.p. apiece) and we adventure as a "permanent party" so there's no need to enforce parity and slow down the over-active players. [/QUOTE]
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