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How do you handle level progression in your D&D games
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<blockquote data-quote="RigaMortus2" data-source="post: 3336144" data-attributes="member: 11586"><p>We usually can not afford to spend 1 week or so training. It's not realistic from an in-game perspective. Either we are in the middle of a dungeon with no access to a place to train, or we are on a time sensitive mission where we can't afford to waste a week to train.</p><p></p><p>So we house rules the following:</p><p>1) When you gain enough XP to level, you get your bonus HPs immediately.</p><p>2) You have to simply rest/camp for the night, then you rise in level (add skills, feats, etc). If by chance you have enough XP to rise more than 1 level, we allow that.</p><p>3) If you only have a small amount of XP to go before you level (say you are 100 XP short of leveling) we allow you to borrow 1% of the XP that you would need to level. You of course have to pay this back as you gain XP. This doesn't help the lower levels out much, but at higher levels, it's come into play more than once.</p><p></p><p>Example: Level 9 character has 44,800 XP when it is time to rest. He is a mere 200 XP short of 10th level. So he is allowed 1% of the XP of next level (to hit next level, he needs 45,000 XP so 1% of that is 450XP he is allowed to "borrow"). He borrows the 200 XP that he needs, and the next 200 XP he gains from combat/quests/etc. gets applied to that so he can pay it back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (It sounds more complicated than it actually is, and it has come into play many many times).</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3336144, member: 11586"] We usually can not afford to spend 1 week or so training. It's not realistic from an in-game perspective. Either we are in the middle of a dungeon with no access to a place to train, or we are on a time sensitive mission where we can't afford to waste a week to train. So we house rules the following: 1) When you gain enough XP to level, you get your bonus HPs immediately. 2) You have to simply rest/camp for the night, then you rise in level (add skills, feats, etc). If by chance you have enough XP to rise more than 1 level, we allow that. 3) If you only have a small amount of XP to go before you level (say you are 100 XP short of leveling) we allow you to borrow 1% of the XP that you would need to level. You of course have to pay this back as you gain XP. This doesn't help the lower levels out much, but at higher levels, it's come into play more than once. Example: Level 9 character has 44,800 XP when it is time to rest. He is a mere 200 XP short of 10th level. So he is allowed 1% of the XP of next level (to hit next level, he needs 45,000 XP so 1% of that is 450XP he is allowed to "borrow"). He borrows the 200 XP that he needs, and the next 200 XP he gains from combat/quests/etc. gets applied to that so he can pay it back. :) (It sounds more complicated than it actually is, and it has come into play many many times). [/QUOTE]
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