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General Tabletop Discussion
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How do you handle loot from enemies with mighty or evil weapons?
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<blockquote data-quote="Oofta" data-source="post: 7369224" data-attributes="member: 6801845"><p>If a PC tries to wield it they get a sense of overwhelming evil and hear a yipping laugh in their heads. Give me a wisdom save or be stunned by visions of chaos and blood for 1d4 minutes. After that, if they insist on wielding it, they start to have more and more gruesome dreams of murder, slaughter and chaos. They are unable to willingly give up the weapon. If the weapon is taken from them by force or subterfuge, they will know where it is and attempt to retrieve it.</p><p></p><p>Over the course of days and weeks, they gain more and more gnoll-like features as they slowly morph into a gnoll servant of Yenoghu. If a remove curse is not cast on the PC before the transformation they become a gnoll warlord, ready to take up the mantle of slaughter of the previous owner and become an NPC monster. </p><p></p><p>That lets me set up a fun story of how other previous wielders of the weapon were once heroic warriors, corrupted by the lord of savagery.</p><p></p><p>In other cases, the weapons have been powered by the souls of the cursed dead that whispered dark schemes to their owners or simply zapped the person that tried to pick it up because they were not worthy (not evil enough).</p><p></p><p>If you want to give the weapon to the PC you can always have a way to be cleansed or purified which can be a fun little side quest. It makes for a more memorable story for highly powerful weapon than "we bought it at the local magic shop".</p></blockquote><p></p>
[QUOTE="Oofta, post: 7369224, member: 6801845"] If a PC tries to wield it they get a sense of overwhelming evil and hear a yipping laugh in their heads. Give me a wisdom save or be stunned by visions of chaos and blood for 1d4 minutes. After that, if they insist on wielding it, they start to have more and more gruesome dreams of murder, slaughter and chaos. They are unable to willingly give up the weapon. If the weapon is taken from them by force or subterfuge, they will know where it is and attempt to retrieve it. Over the course of days and weeks, they gain more and more gnoll-like features as they slowly morph into a gnoll servant of Yenoghu. If a remove curse is not cast on the PC before the transformation they become a gnoll warlord, ready to take up the mantle of slaughter of the previous owner and become an NPC monster. That lets me set up a fun story of how other previous wielders of the weapon were once heroic warriors, corrupted by the lord of savagery. In other cases, the weapons have been powered by the souls of the cursed dead that whispered dark schemes to their owners or simply zapped the person that tried to pick it up because they were not worthy (not evil enough). If you want to give the weapon to the PC you can always have a way to be cleansed or purified which can be a fun little side quest. It makes for a more memorable story for highly powerful weapon than "we bought it at the local magic shop". [/QUOTE]
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How do you handle loot from enemies with mighty or evil weapons?
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