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General Tabletop Discussion
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How do you handle loot from enemies with mighty or evil weapons?
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<blockquote data-quote="Sunseeker" data-source="post: 7369232"><p>Bad guys with cool gear have a chance for it to be damaged and rendered useless through combat. I just roll when they die and go from there. I do the same things with players to prevent "loot the body" on party members.</p><p></p><p>Evil items have negative effects on good PCs, just like good items will have negative effects on evil PCs. (though I don't usually allow evil PCs).</p><p></p><p>In your example OP the PC may slowly take on more Gnoll-ish physical traits, or gain a blood-frenzy like ability where they need to make a save (which gets worse over time) to avoid attacking random targets and allies. Negative levels are a possibility. Sometimes the weapon will just refuse to work, always missing or hitting nearby allies instead.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7369232"] Bad guys with cool gear have a chance for it to be damaged and rendered useless through combat. I just roll when they die and go from there. I do the same things with players to prevent "loot the body" on party members. Evil items have negative effects on good PCs, just like good items will have negative effects on evil PCs. (though I don't usually allow evil PCs). In your example OP the PC may slowly take on more Gnoll-ish physical traits, or gain a blood-frenzy like ability where they need to make a save (which gets worse over time) to avoid attacking random targets and allies. Negative levels are a possibility. Sometimes the weapon will just refuse to work, always missing or hitting nearby allies instead. [/QUOTE]
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General Tabletop Discussion
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How do you handle loot from enemies with mighty or evil weapons?
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