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How do you handle loot?
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<blockquote data-quote="Ryltar" data-source="post: 1714591" data-attributes="member: 19393"><p>Hi folks,</p><p></p><p>though the following has never been a real problem in any of my campaigns, it is something that keeps bugging me for some time now. I'm talking about how to handle the placement of magic (and mundane) items in a npc's / monster's possession.</p><p></p><p>Assume you've got four players: one favors the dagger, the second longswords, the third the bastard sword, the fourth short swords. Now, they come across an enemy that owns a decent-sized hoard or cache (not necessarily a dragon, an orc or giant tribe might do). You have determined in advance that two weapons inside this hoard have magical properties. What now? Do you ...</p><p></p><p>- let them find a dagger and a short sword, as to kind of "fulfill their wish" of getting magical weapons they can actually "use" to their full extent?</p><p></p><p>- let them finde a magical axe and a club, not out of spite, but because it would be typical weapons for whatever tribe owns the hoard, and in the process starting a small-scale riot within your players, because they feel they have been screwed and want their due reward?</p><p></p><p>- a mixture of both, say one weapon they can "use", and one that isn't useful to them? If you choose this option, then what are your criteria for determining which player gets a magical weapon and who doesn't?</p><p></p><p>Now, as I stated before, it's not a real problem, because in most cases you will just choose the third option and thus try to find a balance between realism and providing the players with the magical items they need. Still, I'd be interested in other people's opionion about this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ryltar, post: 1714591, member: 19393"] Hi folks, though the following has never been a real problem in any of my campaigns, it is something that keeps bugging me for some time now. I'm talking about how to handle the placement of magic (and mundane) items in a npc's / monster's possession. Assume you've got four players: one favors the dagger, the second longswords, the third the bastard sword, the fourth short swords. Now, they come across an enemy that owns a decent-sized hoard or cache (not necessarily a dragon, an orc or giant tribe might do). You have determined in advance that two weapons inside this hoard have magical properties. What now? Do you ... - let them find a dagger and a short sword, as to kind of "fulfill their wish" of getting magical weapons they can actually "use" to their full extent? - let them finde a magical axe and a club, not out of spite, but because it would be typical weapons for whatever tribe owns the hoard, and in the process starting a small-scale riot within your players, because they feel they have been screwed and want their due reward? - a mixture of both, say one weapon they can "use", and one that isn't useful to them? If you choose this option, then what are your criteria for determining which player gets a magical weapon and who doesn't? Now, as I stated before, it's not a real problem, because in most cases you will just choose the third option and thus try to find a balance between realism and providing the players with the magical items they need. Still, I'd be interested in other people's opionion about this. :) [/QUOTE]
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