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How do you handle loot?
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 1714692" data-attributes="member: 1710"><p>I usually grab it with both hands and then rub it all over my bod... <span style="font-size: 9px">ee</span></p><p></p><p>Umm, wow, that's not what this thread is about at all...</p><p></p><p>Haven't run enough sessions of my current campaign to really be worrying about it yet. Since it's a low magic world I have a choice between: </p><p>1: Giving them magic versions of exactly the weapons they've trained with, thus removing some of the surprise</p><p>2: Screwing them by sticking them with magic weapons they can't use sometimes. Which preserves the low magic feel, but makes the game less fun.</p><p>3: Give them weapons they can't use sometimes, but allowing them to somehow ditch them and get what they want. Which stinks for a number of reasons, chief among them, that it blows suspension of disbelief in the low magic setting out of the water.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 1714692, member: 1710"] I usually grab it with both hands and then rub it all over my bod... [size=1]ee[/size] Umm, wow, that's not what this thread is about at all... Haven't run enough sessions of my current campaign to really be worrying about it yet. Since it's a low magic world I have a choice between: 1: Giving them magic versions of exactly the weapons they've trained with, thus removing some of the surprise 2: Screwing them by sticking them with magic weapons they can't use sometimes. Which preserves the low magic feel, but makes the game less fun. 3: Give them weapons they can't use sometimes, but allowing them to somehow ditch them and get what they want. Which stinks for a number of reasons, chief among them, that it blows suspension of disbelief in the low magic setting out of the water. [/QUOTE]
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