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How do you handle Magic Circle in your game?
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<blockquote data-quote="satori01" data-source="post: 4821144" data-attributes="member: 7859"><p>I do not want this to come off as too harsh, or bearing any sort of malice or animosity, (this post has none)...but Flip what you have is a personal problem.</p><p></p><p>You find some bit of flavor personally incongruous and it offends you...but alas this comes down to just taste, and is a singular phenomenon.</p><p></p><p>I myself find nothing wrong with an embodiment of Physical Destruction, being impeded by an Extra Physical, supernatural force like magic.</p><p></p><p>Honestly Magic Circle gives a pretty compelling game set up for say a 12th level encounter with the Tarrasque. Something, someone, has awoken the big bad toothy monster and it is coming to eat the town. The heroes of course can not defeat the Tarrasque....but they have just enough time to try to create a Magic Circle to save as many of the townspeople, as they can (like 2 hours).</p><p></p><p>Sophie's Choice meets Shindler's List, (the Circle is life), and a great cinematic scene of the lucky few wailing and watching in disbelief as the great physical engine of destruction lays waste to all around them, except for one small circle of calm. I'd pay $8 to watch that movie !<img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>Let us also face that the Tarrasque and Orcus are not going to appear on any wandering monster table of 4e.....Paragon level encounter with 30 level creatures, really should not have battle as normal on the agenda, as TPK will be the only result.</p><p></p><p>Unique monsters are plot devices, and thus the rules, (even limiting rules ), allow for some great inspiration on uses of those plot devices.</p></blockquote><p></p>
[QUOTE="satori01, post: 4821144, member: 7859"] I do not want this to come off as too harsh, or bearing any sort of malice or animosity, (this post has none)...but Flip what you have is a personal problem. You find some bit of flavor personally incongruous and it offends you...but alas this comes down to just taste, and is a singular phenomenon. I myself find nothing wrong with an embodiment of Physical Destruction, being impeded by an Extra Physical, supernatural force like magic. Honestly Magic Circle gives a pretty compelling game set up for say a 12th level encounter with the Tarrasque. Something, someone, has awoken the big bad toothy monster and it is coming to eat the town. The heroes of course can not defeat the Tarrasque....but they have just enough time to try to create a Magic Circle to save as many of the townspeople, as they can (like 2 hours). Sophie's Choice meets Shindler's List, (the Circle is life), and a great cinematic scene of the lucky few wailing and watching in disbelief as the great physical engine of destruction lays waste to all around them, except for one small circle of calm. I'd pay $8 to watch that movie !B-) Let us also face that the Tarrasque and Orcus are not going to appear on any wandering monster table of 4e.....Paragon level encounter with 30 level creatures, really should not have battle as normal on the agenda, as TPK will be the only result. Unique monsters are plot devices, and thus the rules, (even limiting rules ), allow for some great inspiration on uses of those plot devices. [/QUOTE]
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