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How do you handle Magic Circle in your game?
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<blockquote data-quote="FrozenChrono" data-source="post: 4821381" data-attributes="member: 70738"><p>Since the duration is "Until Broken" I'd rule that water like rain or some just splashing on the ground from a jug wouldn't. If it did it would prevent a lot of traditional fantasy uses of this type of magic. I'd also rule that anything directly thrown or launched from a qualifying type cannot effect it.</p><p></p><p>It takes 1 hour to put up the barrier. It's not as if this is something you can create in combat. It's just an additional tool for parties to use to solve problems and cause more interesting encounters.</p><p></p><p>If a low level party knows Orcus or the Tarrasque are coming an hour or more ahead of time they can evacuate or move whatever they're trying to protect, they could possibly mislead or redirect these enemies. It's not as if it could be used to defeat an enemy.</p><p></p><p>For this spell to realistically cover any sized town (lets say a square mile) it would take about 168 hours including the original hour casting time. Thats about a week. I'd say that'd be enough time to create other reasonable defenses without such an glaring flaw. </p><p></p><p>This ritual also gives a few excellent combat scenerio opportunities. </p><p></p><p>A party manages to put a circle of protection around the town, but the aberrant/elemental/fey/immortal/natural/shadow boss creatures have minions of a different type. You must fight off the minions as they try to run by in waves and not let any get through to break the circle while also protecting yourself from a few of the evil overlord boss types. </p><p></p><p>Enemies try to let out super-creature from magic circle prison. There's difficult terrain to get to it and there are multiple magic circles up so they have to take a standard action to remove each one. You must fight them off before they get through.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4821381, member: 70738"] Since the duration is "Until Broken" I'd rule that water like rain or some just splashing on the ground from a jug wouldn't. If it did it would prevent a lot of traditional fantasy uses of this type of magic. I'd also rule that anything directly thrown or launched from a qualifying type cannot effect it. It takes 1 hour to put up the barrier. It's not as if this is something you can create in combat. It's just an additional tool for parties to use to solve problems and cause more interesting encounters. If a low level party knows Orcus or the Tarrasque are coming an hour or more ahead of time they can evacuate or move whatever they're trying to protect, they could possibly mislead or redirect these enemies. It's not as if it could be used to defeat an enemy. For this spell to realistically cover any sized town (lets say a square mile) it would take about 168 hours including the original hour casting time. Thats about a week. I'd say that'd be enough time to create other reasonable defenses without such an glaring flaw. This ritual also gives a few excellent combat scenerio opportunities. A party manages to put a circle of protection around the town, but the aberrant/elemental/fey/immortal/natural/shadow boss creatures have minions of a different type. You must fight off the minions as they try to run by in waves and not let any get through to break the circle while also protecting yourself from a few of the evil overlord boss types. Enemies try to let out super-creature from magic circle prison. There's difficult terrain to get to it and there are multiple magic circles up so they have to take a standard action to remove each one. You must fight them off before they get through. [/QUOTE]
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How do you handle Magic Circle in your game?
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