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How do you handle Magic Circle in your game?
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<blockquote data-quote="DracoSuave" data-source="post: 4822991" data-attributes="member: 71571"><p>Well, for one, 100gp is not trivial for a level 5 character to spend on a single ritual, nor is it trivial for a level 5 character to just happen to have in material components on the fly.</p><p></p><p>For the second, that same character might be able to ward off his house or hut. Armies don't care. They just move along and deal with the -real- objective.</p><p></p><p>'We can't get into that farmhouse or on the farm!'</p><p>'Probably warded by a stupid wizard. Set up a perimeter of shooters for when he comes out to dust him with death. The rest of us, let's move on to the castle.'</p><p></p><p>Cause, see, the army can just walk around said obstacle. If the problem = <army> then solution != <a magic circle></p><p></p><p>Now, if it were the Wall of Ash from the Dark Sun setting, -that- is a solution to an army.</p><p></p><p>But really tho, it's a problem that doesn't occur. Level 5 characters don't come up against terrasques unless their DM is a jerk, or they're supposed to find a non-combat solution, for example, setting up a ward or using a ritual to save the country or run away to find the Macguffin of Win Adventure.</p><p></p><p>The fact is, you've caught up on the level of the ritual as tho that were the important matter in determining what it'll realisticly be used against. The reality is, the character level is what is important. Any character can use any ritual, regardless of level, provided they have the scroll of it. But not any character will come up against terrasques or Orcus, or any other number of things this ritual'd be used against in a 'broken' manner. It's the same as epic level minions, so what if it has 1 hp, you won't fight it at paragon level so who cares if you can autokill it on a 20 for free XP.</p><p></p><p>If a level 30 character is using Magic Circle to save a village from Orcus, that's about right, and as it should be. It's better than wasting book space with 'Magic Circle' and 'Better Magic Circle' and 'Moar Magic Circle' and 'Magic Circle++ with Provitamin B-5' which are all the same effect.</p><p></p><p></p><p></p><p>Besides, if your adventure consists of you sitting in a Magic Circle with everlasting provisions forever, then I'd say good on you for doing that. Are you coming out ever? No? Great. So what's your next character, cause that one's not actually going on an adventure today.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4822991, member: 71571"] Well, for one, 100gp is not trivial for a level 5 character to spend on a single ritual, nor is it trivial for a level 5 character to just happen to have in material components on the fly. For the second, that same character might be able to ward off his house or hut. Armies don't care. They just move along and deal with the -real- objective. 'We can't get into that farmhouse or on the farm!' 'Probably warded by a stupid wizard. Set up a perimeter of shooters for when he comes out to dust him with death. The rest of us, let's move on to the castle.' Cause, see, the army can just walk around said obstacle. If the problem = <army> then solution != <a magic circle> Now, if it were the Wall of Ash from the Dark Sun setting, -that- is a solution to an army. But really tho, it's a problem that doesn't occur. Level 5 characters don't come up against terrasques unless their DM is a jerk, or they're supposed to find a non-combat solution, for example, setting up a ward or using a ritual to save the country or run away to find the Macguffin of Win Adventure. The fact is, you've caught up on the level of the ritual as tho that were the important matter in determining what it'll realisticly be used against. The reality is, the character level is what is important. Any character can use any ritual, regardless of level, provided they have the scroll of it. But not any character will come up against terrasques or Orcus, or any other number of things this ritual'd be used against in a 'broken' manner. It's the same as epic level minions, so what if it has 1 hp, you won't fight it at paragon level so who cares if you can autokill it on a 20 for free XP. If a level 30 character is using Magic Circle to save a village from Orcus, that's about right, and as it should be. It's better than wasting book space with 'Magic Circle' and 'Better Magic Circle' and 'Moar Magic Circle' and 'Magic Circle++ with Provitamin B-5' which are all the same effect. Besides, if your adventure consists of you sitting in a Magic Circle with everlasting provisions forever, then I'd say good on you for doing that. Are you coming out ever? No? Great. So what's your next character, cause that one's not actually going on an adventure today. [/QUOTE]
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How do you handle Magic Circle in your game?
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