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How do you handle Magic Circle in your game?
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<blockquote data-quote="Flipguarder" data-source="post: 4823649" data-attributes="member: 61430"><p>I didn't start this thread. But yes I am being a little stubborn about this simply because everyone seems to think Im obviously wrong.</p><p></p><p></p><p>Such as in any situation where a person maxes out their key skill? Such as a level 5 wizard being able to protect himself from anything in existence?</p><p></p><p></p><p></p><p>We all understand that a DM is able to do anything in the game, thats a given. We discuss rules here.</p><p></p><p>If Im concocting strange scenarios that don't normally happen, then I'd just like to point out that others are giving the power qualities that it doesn't have by raw to make it seem less powerful, such as:</p><p></p><p>1. Weather can affect it.</p><p>2. You can teleport inside it.</p><p>3. The caster is trapped inside as well.</p><p></p><p>None of these qualities exist within the text.</p><p></p><p></p><p></p><p>Fantastic, I've just been hoping to get a convo going on this topic. The problem I believe is in the way skill bonuses function. </p><p></p><p>You can get a 20+ bonus fairly easily by level 2 but then no other bonuses except 1/2 level raise your skill.</p><p></p><p>One possible solution would be to lower the bonus to trained skills in heroic to 2 or so, then give all trained skills an additional 2 bonus in paragon level, and then additional 2 in epic. So trained would mean less at lower levels</p><p>2 at heroic</p><p>4 at paragon</p><p>6 at epic.</p><p></p><p>Another idea is to lower the amount of specialization one can have in one skill, right now there are:</p><p></p><p>Attribute</p><p>racial</p><p>background</p><p>1/2 level</p><p>feat</p><p>familiar</p><p>power</p><p>item</p><p></p><p>perhaps only 3 of these bonuses work for any one skill check, the largest ones obviously overriding weaker ones.</p><p></p><p>Another possibility is having some current bonuses that don't stack stack. Maybe your familiar provides a feat bonus, Or racial doesn't stack with background.</p><p></p><p>What I really have a problem with is that skill bonuses can be so high at lower levels but they don't get much higher. This makes the overall situation such that a specializer in a skill at level 5 is only 13 away from a specializer at level 30.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4823649, member: 61430"] I didn't start this thread. But yes I am being a little stubborn about this simply because everyone seems to think Im obviously wrong. Such as in any situation where a person maxes out their key skill? Such as a level 5 wizard being able to protect himself from anything in existence? We all understand that a DM is able to do anything in the game, thats a given. We discuss rules here. If Im concocting strange scenarios that don't normally happen, then I'd just like to point out that others are giving the power qualities that it doesn't have by raw to make it seem less powerful, such as: 1. Weather can affect it. 2. You can teleport inside it. 3. The caster is trapped inside as well. None of these qualities exist within the text. Fantastic, I've just been hoping to get a convo going on this topic. The problem I believe is in the way skill bonuses function. You can get a 20+ bonus fairly easily by level 2 but then no other bonuses except 1/2 level raise your skill. One possible solution would be to lower the bonus to trained skills in heroic to 2 or so, then give all trained skills an additional 2 bonus in paragon level, and then additional 2 in epic. So trained would mean less at lower levels 2 at heroic 4 at paragon 6 at epic. Another idea is to lower the amount of specialization one can have in one skill, right now there are: Attribute racial background 1/2 level feat familiar power item perhaps only 3 of these bonuses work for any one skill check, the largest ones obviously overriding weaker ones. Another possibility is having some current bonuses that don't stack stack. Maybe your familiar provides a feat bonus, Or racial doesn't stack with background. What I really have a problem with is that skill bonuses can be so high at lower levels but they don't get much higher. This makes the overall situation such that a specializer in a skill at level 5 is only 13 away from a specializer at level 30. [/QUOTE]
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How do you handle Magic Circle in your game?
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