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How do you handle Magic Circle in your game?
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<blockquote data-quote="ki11erDM" data-source="post: 4826599" data-attributes="member: 58179"><p>Honestly Stalker, that gets to one of the core disagreements people have about D&D. Is the world created for the players to overcome challenges? Or is the world created and let evolve naturally. I am personally an advocate for the middle way. </p><p> </p><p>Is the Eladrin there to be defeated by the PCs in his layer? If yes, then there should be some way around the protection, a back door of some type. If the Eladrin is not meant to be challenged by the PCs in his layer then there should be no way around it.</p><p> </p><p>If I was DMing that, I would expect my players to want to attack him in some manor, but I would not provide them with an obvious counter to the protection. But if they came up with a reasonable plan… it would work.</p><p> </p><p>As to the size and shape of the circle, I would not make it a dome; I would make it a column (because diagonal movements count the same, but that is another thread). If the circle is 30’ across it would extend up 30’ or until it hit an obstacle. As the ground is an obstacle I would not extend it down. That being said I would not break out burrowing monsters on my PCs unless they starting abusing it, then my Ki11er nature comes out. </p><p>Could the spell be worded better so Rules Lawyers would have a hard time abusing it? Sure, but I don’t want ever spell and power taking up 5 pages of text.</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4826599, member: 58179"] Honestly Stalker, that gets to one of the core disagreements people have about D&D. Is the world created for the players to overcome challenges? Or is the world created and let evolve naturally. I am personally an advocate for the middle way. Is the Eladrin there to be defeated by the PCs in his layer? If yes, then there should be some way around the protection, a back door of some type. If the Eladrin is not meant to be challenged by the PCs in his layer then there should be no way around it. If I was DMing that, I would expect my players to want to attack him in some manor, but I would not provide them with an obvious counter to the protection. But if they came up with a reasonable plan… it would work. As to the size and shape of the circle, I would not make it a dome; I would make it a column (because diagonal movements count the same, but that is another thread). If the circle is 30’ across it would extend up 30’ or until it hit an obstacle. As the ground is an obstacle I would not extend it down. That being said I would not break out burrowing monsters on my PCs unless they starting abusing it, then my Ki11er nature comes out. Could the spell be worded better so Rules Lawyers would have a hard time abusing it? Sure, but I don’t want ever spell and power taking up 5 pages of text. [/QUOTE]
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How do you handle Magic Circle in your game?
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