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How do you handle Magic Circle in your game?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4964712" data-attributes="member: 59057"><p>1. Monsters can do Rituals:</p><p>there is surely a break magic circle ritual for about the same cost and time</p><p> </p><p>2. Yes, you trap yourself indefinitely. IMHO the ward against all creatures should not only be harder, but also not permanent, otherwise it is really a trap.</p><p> </p><p>3. Runes on the ground need to be scribed in a way that it is not easily removed by natural forces. A warding circle in the open was never a goo idea, because a single leaf will blown there by a gust of wind, can break the circle. (You should rule out that you can´t blow it there yourself... but you can maybe pile some leaves up on the right direction.</p><p>So if you want a circle outside your town be worthwhile, you need some rocks or the city wall to make it work for more than some days.</p><p>Rain would destroy circles which are drawn hastily into sand in minutes.</p><p> </p><p>4. An earthquake most surely destroys the circle.</p><p> </p><p>5. Did I mention the destroy magic circle ritual?</p><p> </p><p>6. A tarrasque is such a force of destruction, I bet it can break the circle by accident (I really expect the ground to be shattered by its steps or trees flying around and also birds falling from the sky within its aura, so it also will not last very long</p><p> </p><p>7. enter or pass seems to allow you to do 2 kinds of circles: a oneway or a two way circle: so the circle against everything could be viable but you decide if it breaks if someone leaves or is there forever</p><p> </p><p>8. The main question is: is it possible to obscure the runes indirectly... like undermining them etc.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4964712, member: 59057"] 1. Monsters can do Rituals: there is surely a break magic circle ritual for about the same cost and time 2. Yes, you trap yourself indefinitely. IMHO the ward against all creatures should not only be harder, but also not permanent, otherwise it is really a trap. 3. Runes on the ground need to be scribed in a way that it is not easily removed by natural forces. A warding circle in the open was never a goo idea, because a single leaf will blown there by a gust of wind, can break the circle. (You should rule out that you can´t blow it there yourself... but you can maybe pile some leaves up on the right direction. So if you want a circle outside your town be worthwhile, you need some rocks or the city wall to make it work for more than some days. Rain would destroy circles which are drawn hastily into sand in minutes. 4. An earthquake most surely destroys the circle. 5. Did I mention the destroy magic circle ritual? 6. A tarrasque is such a force of destruction, I bet it can break the circle by accident (I really expect the ground to be shattered by its steps or trees flying around and also birds falling from the sky within its aura, so it also will not last very long 7. enter or pass seems to allow you to do 2 kinds of circles: a oneway or a two way circle: so the circle against everything could be viable but you decide if it breaks if someone leaves or is there forever 8. The main question is: is it possible to obscure the runes indirectly... like undermining them etc. [/QUOTE]
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How do you handle Magic Circle in your game?
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