Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle magic item churn in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7946358" data-attributes="member: 6796661"><p>In my current campaign, magic items are pretty easy to come by. They keep those best suited for their characters and sell the others or donate them to increase renown with various factions. I use the Xanathar's Guide to Everything's downtime rules for buying/selling magic items. I am thinking of customizing the complication tables and rules, however, to both make complications more likely but to also have many more options, especially not particularly bad options, but flavorful and tied to my homebrew reputation rules. Complications would increase based on the frequency of selling magic items and other factors. </p><p></p><p>I'm running the game in Frog God Games's Lost Lands setting and use the city states for the limits on how much gold is available to make from selling items. </p><p></p><p>Even with a large amounts of gold that my players gain by plundering the megadungeon they are exploring, they have a hard time keeping the gold and selling magic items are one way to keep up with expenses. They have to spend gold on training to level up. They have strongholds, guards, servants, and followers to upkeep based on Matt Colevilles Strongholds & Followers rules. They have donations to make, bandit groups to pay for "protection", various grasping, petty Barons to bribe or pay off. There are taxes to be paid. Guilds to share the wealth with. </p><p></p><p>It sounds like a lot of work but I keep the rules pretty simple. I find reputation rules to be the best way to get them to sell gold and renown points lead to large dice to role on a table to obtain boons from various factions and infamy leads to troubles. More money, more problems.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7946358, member: 6796661"] In my current campaign, magic items are pretty easy to come by. They keep those best suited for their characters and sell the others or donate them to increase renown with various factions. I use the Xanathar's Guide to Everything's downtime rules for buying/selling magic items. I am thinking of customizing the complication tables and rules, however, to both make complications more likely but to also have many more options, especially not particularly bad options, but flavorful and tied to my homebrew reputation rules. Complications would increase based on the frequency of selling magic items and other factors. I'm running the game in Frog God Games's Lost Lands setting and use the city states for the limits on how much gold is available to make from selling items. Even with a large amounts of gold that my players gain by plundering the megadungeon they are exploring, they have a hard time keeping the gold and selling magic items are one way to keep up with expenses. They have to spend gold on training to level up. They have strongholds, guards, servants, and followers to upkeep based on Matt Colevilles Strongholds & Followers rules. They have donations to make, bandit groups to pay for "protection", various grasping, petty Barons to bribe or pay off. There are taxes to be paid. Guilds to share the wealth with. It sounds like a lot of work but I keep the rules pretty simple. I find reputation rules to be the best way to get them to sell gold and renown points lead to large dice to role on a table to obtain boons from various factions and infamy leads to troubles. More money, more problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle magic item churn in 5E?
Top