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Community
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How do you handle magic item churn in 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 7947358" data-attributes="member: 93670"><p>[ATTACH=full]120098[/ATTACH]</p><p>For example 6 strength kobold gish to 19 strength with an uncommon item, what next?</p><p></p><p>[ATTACH=full]120099[/ATTACH]</p><p>wow that's great, not only does it recharge but it's only a 5% chance of losing it if you spend the last charge? Surely that's an aberration right?... oops no it's nearly everything that recharges & stuff without the 5% can just not ever use that last charge. </p><p></p><p>Back in 3.5 they were things like asf, acp, speed, crit range ,crit threat, etc. That subjectivity was not limited to 3.5 though, even 4e had a bunch of subjective dials, for example <a href="http://hastur.net/wiki/Lists_of_armor" target="_blank">armor </a><span style="font-size: 9px"><em>(speed, dr, armor penalty, etc)</em></span> and <a href="http://hastur.net/wiki/Weapon_properties_(4E)" target="_blank">weapons</a> <span style="font-size: 9px"><em>(brutal#, defesive, high crit, etc)</em></span> both had a bunch. So instead of Andy needing to pick more powerful magic items for the style game he wants, Alice needs to design an a new system for them for the game style she wants.</p><p></p><p></p><p>As to your boots of mind control?... no 3.5 dmg288 pretty much explicitly slaps that down</p><p><strong>[ATTACH=full]120100[/ATTACH]</strong></p><p>But even if either gm said sure, Bob is going to be paying a very real price because of that 50% cost increase</p><p>[ATTACH=full]120101[/ATTACH]</p><p>that is opposed to 5e where the rules for magic item crafting may as well be written on a cocktail napkin complete with a ring from lunch so both Andy & Alice are in for a lot of work if they have Bob who really wants to get into crafting magic items with his character in their campaign.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7947358, member: 93670"] [ATTACH type="full" alt="1584810374589.png"]120098[/ATTACH] For example 6 strength kobold gish to 19 strength with an uncommon item, what next? [ATTACH type="full" alt="1584810472513.png"]120099[/ATTACH] wow that's great, not only does it recharge but it's only a 5% chance of losing it if you spend the last charge? Surely that's an aberration right?... oops no it's nearly everything that recharges & stuff without the 5% can just not ever use that last charge. Back in 3.5 they were things like asf, acp, speed, crit range ,crit threat, etc. That subjectivity was not limited to 3.5 though, even 4e had a bunch of subjective dials, for example [URL='http://hastur.net/wiki/Lists_of_armor']armor [/URL][SIZE=1][I](speed, dr, armor penalty, etc)[/I][/SIZE] and [URL='http://hastur.net/wiki/Weapon_properties_(4E)']weapons[/URL] [SIZE=1][I](brutal#, defesive, high crit, etc)[/I][/SIZE] both had a bunch. So instead of Andy needing to pick more powerful magic items for the style game he wants, Alice needs to design an a new system for them for the game style she wants. As to your boots of mind control?... no 3.5 dmg288 pretty much explicitly slaps that down [B][ATTACH type="full" alt="1584811578618.png"]120100[/ATTACH][/B] But even if either gm said sure, Bob is going to be paying a very real price because of that 50% cost increase [ATTACH type="full" alt="1584811764394.png"]120101[/ATTACH] that is opposed to 5e where the rules for magic item crafting may as well be written on a cocktail napkin complete with a ring from lunch so both Andy & Alice are in for a lot of work if they have Bob who really wants to get into crafting magic items with his character in their campaign. [/QUOTE]
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How do you handle magic item churn in 5E?
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