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How do you handle magic item churn in 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 7947657" data-attributes="member: 93670"><p>Ok Goku, Alice is trying to avoid Super Saiyan as the baseline for normal though. That's fine for Andy's game but is very problematic in Alice's. An item that can take an 8 or even a 3 to 19 is indeed powerful. The same holds true for an item that permanently grants 1d6 castings of a spell every day to a character until they find a better one. If those kinds of things were not the case, we wouldn't be here in a thread from someone asking about handling item churn in 5e.</p><p></p><p></p><p>No, 5e has Boolean values, The key difference between all of those things you note in 5e & all of those things in 3.5/4e that I mentioned is that the 5e ones are either true or false while the earlier ones had subjective numerical values that allowed difficult choices not possible with 4e's Boolean values.</p><p></p><p>[spoiler="crafting Magic Items"]</p><p>[ATTACH=full]120111[/ATTACH]</p><p>[ATTACH=full]120112[/ATTACH]</p><p>[/spoiler]</p><p>Your assertion didn't stop them from publishing half a rule in xge... Nor did it stop them from giving rules for players to randomly award themselves magic items that Alice needs to work with Bob on... First step, create all the magic items bob could make & decide what kinds of rare stuff he needs in order to finish the cocktail napkin into a finished system, suitable for bob to use in play. Lucky for Andy, he doesn't even need to go through the grueling work f selecting more powerful items forcharacters like goku & friends he wants at his table.</p><p>[spoiler="Buying magic items"]</p><p>[ATTACH=full]120113[/ATTACH][/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7947657, member: 93670"] Ok Goku, Alice is trying to avoid Super Saiyan as the baseline for normal though. That's fine for Andy's game but is very problematic in Alice's. An item that can take an 8 or even a 3 to 19 is indeed powerful. The same holds true for an item that permanently grants 1d6 castings of a spell every day to a character until they find a better one. If those kinds of things were not the case, we wouldn't be here in a thread from someone asking about handling item churn in 5e. No, 5e has Boolean values, The key difference between all of those things you note in 5e & all of those things in 3.5/4e that I mentioned is that the 5e ones are either true or false while the earlier ones had subjective numerical values that allowed difficult choices not possible with 4e's Boolean values. [spoiler="crafting Magic Items"] [ATTACH type="full"]120111[/ATTACH] [ATTACH type="full"]120112[/ATTACH] [/spoiler] Your assertion didn't stop them from publishing half a rule in xge... Nor did it stop them from giving rules for players to randomly award themselves magic items that Alice needs to work with Bob on... First step, create all the magic items bob could make & decide what kinds of rare stuff he needs in order to finish the cocktail napkin into a finished system, suitable for bob to use in play. Lucky for Andy, he doesn't even need to go through the grueling work f selecting more powerful items forcharacters like goku & friends he wants at his table. [spoiler="Buying magic items"] [ATTACH type="full"]120113[/ATTACH][/spoiler] [/QUOTE]
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How do you handle magic item churn in 5E?
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