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How do you handle magic item churn in 5E?
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<blockquote data-quote="tetrasodium" data-source="post: 7947877" data-attributes="member: 93670"><p></p></blockquote><p></p><p>Your entire argument is rooted in ignoring the fact that she does not want to run a game like andy. Here it is from earlier....</p><p></p><p><em>"A game like Andy's that wants fewer magic items or faster progression can just give out fewer more powerful ones, <strong>but a game like Alice's that wants more less powerful magic items & slower progression</strong> is lacking the foundational elements within 5e to do so effectively.</em>" If Alice & her group is going to spend months at a given level that andy's might only spend a couple sessions in, she needs to have magic item progression that supports it. A progression that supported it would still work for andy simply by picking more powerful items but the items built for a progression like Andy's game do not have the granularity to support Alice's badwrongfun.</p><p></p><p>You ending your post by suggesting that she just not use magic items underscores how little attention you are paying to the game she wants to run, WotC did the same. The problem with those rules in xge is that they designed the simple & then tried to apply the complex needed by Alice via postit sticky note but were still only writing for Andy, as you admit those xge rules leave Alice with a great deal of work to support Bob unless she says they are not available.</p><p></p><p>edit: as to the Goku/super-saiiyan references... if you start with 19, where do you think the more but less powerful magic items are going... over nine thousand?</p><p>[/QUOTE]</p>
[QUOTE="tetrasodium, post: 7947877, member: 93670"] [/QUOTE] Your entire argument is rooted in ignoring the fact that she does not want to run a game like andy. Here it is from earlier.... [I]"A game like Andy's that wants fewer magic items or faster progression can just give out fewer more powerful ones, [B]but a game like Alice's that wants more less powerful magic items & slower progression[/B] is lacking the foundational elements within 5e to do so effectively.[/I]" If Alice & her group is going to spend months at a given level that andy's might only spend a couple sessions in, she needs to have magic item progression that supports it. A progression that supported it would still work for andy simply by picking more powerful items but the items built for a progression like Andy's game do not have the granularity to support Alice's badwrongfun. You ending your post by suggesting that she just not use magic items underscores how little attention you are paying to the game she wants to run, WotC did the same. The problem with those rules in xge is that they designed the simple & then tried to apply the complex needed by Alice via postit sticky note but were still only writing for Andy, as you admit those xge rules leave Alice with a great deal of work to support Bob unless she says they are not available. edit: as to the Goku/super-saiiyan references... if you start with 19, where do you think the more but less powerful magic items are going... over nine thousand? [/QUOTE]
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