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How do you handle magic item churn in 5E?
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<blockquote data-quote="the Jester" data-source="post: 7947943" data-attributes="member: 1210"><p>First, if "I forgot" something that you assumed, it's because you didn't state it explicitly in your post. All your tossing around of Alice and Andy and Goku and whatever doesn't clarify anything, it obfuscates your point. </p><p></p><p>Second, I offered several solutions for your poor Alice, who apparently can't import, homebrew, or adjust anything for her game. If there is such a person, I'd suggest that she stretch her wings a little and try some different approaches to solving her problem instead of pining for an older edition's paradigms. </p><p></p><p></p><p></p><p>Now you're just making stuff up (unless you can provide a cite for that claim). The issue with magic items wasn't that they were too complex; it was that they had become just better gear instead of special, and worse, that they had become requisite. The designers pretty clearly said that they were moving magic items back into "this is special" territory for 5e, and if Alice doesn't like it, she can adjust accordingly. </p><p></p><p></p><p></p><p>You're pining again. And that's fine. But if you won't accept any of the easily instituted suggestions to include that stuff in 5e, you can always play an earlier edition, with all its warts and flaws. </p><p></p><p>The changes to magic items in 5e are a direct response to how they worked in 3e and 4e. The difference- reduction in "churn", items that are cool and fun, but aren't needed to keep up- is absolutely intentional. And even so, it's absolutely easy to retrofit your game style to a more 3e-like (or 1e-like, if you prefer) playstyle. If Alice can't be bothered to put in the work to convert or homebrew, doesn't want to go back to playing a more suitable-to-her-tastes edition, doesn't like the options available in the DMG and Xanathar's, and isn't happy importing older edition material, hey man, I don't know what to tell her. She isn't being reasonable with her expectations. </p><p></p><p></p><p></p><p>5e had a long public playtest period, with lots of surveys for feedback, and the designers paid close attention to those surveys. If 5e is designed for Andy and not Alice, it's because Andy participated in that playtest and filled out those surveys, like thousands and thousands of other people. Alice's preferences simply weren't the ones that a majority or plurality of players wanted. And even so, there seem to be plenty of ways that Alice can bend 5e into the game she wants. She's just not being reasonable about doing any of the work herself. She's just shouting, "No, it should be my way!" while ignoring that she's in the minority AND that it can be her way with just a little bit of work.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7947943, member: 1210"] First, if "I forgot" something that you assumed, it's because you didn't state it explicitly in your post. All your tossing around of Alice and Andy and Goku and whatever doesn't clarify anything, it obfuscates your point. Second, I offered several solutions for your poor Alice, who apparently can't import, homebrew, or adjust anything for her game. If there is such a person, I'd suggest that she stretch her wings a little and try some different approaches to solving her problem instead of pining for an older edition's paradigms. Now you're just making stuff up (unless you can provide a cite for that claim). The issue with magic items wasn't that they were too complex; it was that they had become just better gear instead of special, and worse, that they had become requisite. The designers pretty clearly said that they were moving magic items back into "this is special" territory for 5e, and if Alice doesn't like it, she can adjust accordingly. You're pining again. And that's fine. But if you won't accept any of the easily instituted suggestions to include that stuff in 5e, you can always play an earlier edition, with all its warts and flaws. The changes to magic items in 5e are a direct response to how they worked in 3e and 4e. The difference- reduction in "churn", items that are cool and fun, but aren't needed to keep up- is absolutely intentional. And even so, it's absolutely easy to retrofit your game style to a more 3e-like (or 1e-like, if you prefer) playstyle. If Alice can't be bothered to put in the work to convert or homebrew, doesn't want to go back to playing a more suitable-to-her-tastes edition, doesn't like the options available in the DMG and Xanathar's, and isn't happy importing older edition material, hey man, I don't know what to tell her. She isn't being reasonable with her expectations. 5e had a long public playtest period, with lots of surveys for feedback, and the designers paid close attention to those surveys. If 5e is designed for Andy and not Alice, it's because Andy participated in that playtest and filled out those surveys, like thousands and thousands of other people. Alice's preferences simply weren't the ones that a majority or plurality of players wanted. And even so, there seem to be plenty of ways that Alice can bend 5e into the game she wants. She's just not being reasonable about doing any of the work herself. She's just shouting, "No, it should be my way!" while ignoring that she's in the minority AND that it can be her way with just a little bit of work. [/QUOTE]
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