Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle magic item churn in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7948640" data-attributes="member: 3400"><p>Hard yes, but then I don't think you're quite grokking my meaning. Hard choices are ones in which either option is reasonably valid, neither obviously dominates the other from a mechanical standpoint. </p><p></p><p>Some choices may flow easily from other choices - that's fine. But in the example you're giving, you've already made the primary hard choice - to play a rogue rather than a wizard, cleric, fighter, ranger, paladin, etc. That primary choice should be a hard choice with no class dominating the other as a role to play in the party. Some choice may naturally flow from that and be easier - but they've probably already gone into the initial choice. "Hmm.. we could use someone who can scout and find traps - I'll play a rogue." And you'd have implicitly (or maybe even explicitly) decided to give up on spellcasting and the other powers wizards, clerics, rangers, etc have as opportunity costs. </p><p></p><p>With respect to the question at hand - attunement of magic items - there should be a lot of <strong>hard</strong> choices - choices that are reasonably equally valid. 3e was problematic in that there were too many choices that were dominant - the Big Six come to mind. It was a no brainer to sell a Ring of Shooting Stars and buy the best Ring of Protection you could afford with the proceeds. Ideally, that choice should have been a lot harder with neither option dominating the other - it should have been more of a concept choice, not an optimization one.</p></blockquote><p></p>
[QUOTE="billd91, post: 7948640, member: 3400"] Hard yes, but then I don't think you're quite grokking my meaning. Hard choices are ones in which either option is reasonably valid, neither obviously dominates the other from a mechanical standpoint. Some choices may flow easily from other choices - that's fine. But in the example you're giving, you've already made the primary hard choice - to play a rogue rather than a wizard, cleric, fighter, ranger, paladin, etc. That primary choice should be a hard choice with no class dominating the other as a role to play in the party. Some choice may naturally flow from that and be easier - but they've probably already gone into the initial choice. "Hmm.. we could use someone who can scout and find traps - I'll play a rogue." And you'd have implicitly (or maybe even explicitly) decided to give up on spellcasting and the other powers wizards, clerics, rangers, etc have as opportunity costs. With respect to the question at hand - attunement of magic items - there should be a lot of [b]hard[/b] choices - choices that are reasonably equally valid. 3e was problematic in that there were too many choices that were dominant - the Big Six come to mind. It was a no brainer to sell a Ring of Shooting Stars and buy the best Ring of Protection you could afford with the proceeds. Ideally, that choice should have been a lot harder with neither option dominating the other - it should have been more of a concept choice, not an optimization one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle magic item churn in 5E?
Top