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How do you handle mature topics in your games?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1665230" data-attributes="member: 871"><p>Typically such stuff isn't included in games that I've played. I did add a romantic element into a Lankhmar campaign that I ran, but considering the feel of some of the stories written by Leiber, that element was quite appropriate for the setting.</p><p></p><p>More or less, there really isn't a mature element (that's up-front, at least) in the games that I run. Anything tends to be after-the-fact or off-camera; nothing really directed at the PCs.</p><p></p><p>However, the key exception for this is for a side adventure that I intend to run during my campaign (when the PCs are low-to-mid-level, on their way from point A to point B). The PCs will discover what appears to be the site of an ambush alogn the way, and a survivor barely holding on to sanity. What the PCs will find out is those who caused the slaughter are now hunting the PCs.</p><p></p><p>It's an idea more or less based off of <em>The Texas Chainsaw Massacre</em> (minus the chainsaw--think of a big, nasty, serrated greatsword with a few gruesome vile enchantments on it). The "family" after the PCs are all rather monstrous, demented mongrelfolk with nightmarish behavior and practices (which are somewhat true to the film). It'll definitely be a mature-themed game, more or less added for a one-session, good horror element (though that certainly isn't the overall theme of the campaign).</p><p></p><p>Then again, it still ties into the main campaign since it'll be the first introduction of mongrelfolk into the campaign (which, for all intense purposes, never existed in the world before then); the existence of the mongrelfolk, and how they tie in to other monsters in the campaign, are going to provide a key clue for the PCs for events later on in the campaign.</p><p></p><p>However, that adventure definely is the exception rather than the norm.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1665230, member: 871"] Typically such stuff isn't included in games that I've played. I did add a romantic element into a Lankhmar campaign that I ran, but considering the feel of some of the stories written by Leiber, that element was quite appropriate for the setting. More or less, there really isn't a mature element (that's up-front, at least) in the games that I run. Anything tends to be after-the-fact or off-camera; nothing really directed at the PCs. However, the key exception for this is for a side adventure that I intend to run during my campaign (when the PCs are low-to-mid-level, on their way from point A to point B). The PCs will discover what appears to be the site of an ambush alogn the way, and a survivor barely holding on to sanity. What the PCs will find out is those who caused the slaughter are now hunting the PCs. It's an idea more or less based off of [I]The Texas Chainsaw Massacre[/I] (minus the chainsaw--think of a big, nasty, serrated greatsword with a few gruesome vile enchantments on it). The "family" after the PCs are all rather monstrous, demented mongrelfolk with nightmarish behavior and practices (which are somewhat true to the film). It'll definitely be a mature-themed game, more or less added for a one-session, good horror element (though that certainly isn't the overall theme of the campaign). Then again, it still ties into the main campaign since it'll be the first introduction of mongrelfolk into the campaign (which, for all intense purposes, never existed in the world before then); the existence of the mongrelfolk, and how they tie in to other monsters in the campaign, are going to provide a key clue for the PCs for events later on in the campaign. However, that adventure definely is the exception rather than the norm. [/QUOTE]
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