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How do you handle mature topics in your games?
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<blockquote data-quote="Umbran" data-source="post: 1665946" data-attributes="member: 177"><p>Perhaps, but corellation does not imply causation. The fact that they run along the same lines does not mean one causes the other.</p><p></p><p></p><p></p><p>Humans everywhere are obsessed with sex and violence. They are important parts of the human condition.</p><p></p><p></p><p></p><p>Some folks here have said that when it comes to sex they "fade to black". How many of them have explicitly said it was to avoid offending each other?</p><p></p><p>For my case, at least, it isn't a matter of offense. It is a matter of what is pertinent, dramatic, and moves the story along. Romance (which generally isn't considered a "mature" topic) is often pertinent, dramatic, and motivates the story. Same for violence. Sex alone, not so much. Sex may at times be presented as moving art, but alone as a story element it is pretty weak.</p><p></p><p>To get good story out of sex, it needs to be linked to something else - social power struggles, violence, romance, or the like. But that means that in general I can do the same basic thing without the sex entirely. Why complicate matters?</p><p></p><p>On top of that, add in the difficulty of presenting sex such that it does not sound like a bad letter to a men's magazine. So not not only is it weak, but difficult to present artfully. Why, then, should I bother to be explicit about it in game, when my player's imaginations can fill in the gaps?</p><p></p><p></p><p></p><p>One must be careful when using studies. A study done on broad and general American tendencies will tend to miss when applied to a select subset of the population. While there are many gamers with strong religious feelings, my own personal experience sugests that they are not generally puritanical. If gamers come from a specifically non-puritanical subgroup, the study is not relevant.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1665946, member: 177"] Perhaps, but corellation does not imply causation. The fact that they run along the same lines does not mean one causes the other. Humans everywhere are obsessed with sex and violence. They are important parts of the human condition. Some folks here have said that when it comes to sex they "fade to black". How many of them have explicitly said it was to avoid offending each other? For my case, at least, it isn't a matter of offense. It is a matter of what is pertinent, dramatic, and moves the story along. Romance (which generally isn't considered a "mature" topic) is often pertinent, dramatic, and motivates the story. Same for violence. Sex alone, not so much. Sex may at times be presented as moving art, but alone as a story element it is pretty weak. To get good story out of sex, it needs to be linked to something else - social power struggles, violence, romance, or the like. But that means that in general I can do the same basic thing without the sex entirely. Why complicate matters? On top of that, add in the difficulty of presenting sex such that it does not sound like a bad letter to a men's magazine. So not not only is it weak, but difficult to present artfully. Why, then, should I bother to be explicit about it in game, when my player's imaginations can fill in the gaps? One must be careful when using studies. A study done on broad and general American tendencies will tend to miss when applied to a select subset of the population. While there are many gamers with strong religious feelings, my own personal experience sugests that they are not generally puritanical. If gamers come from a specifically non-puritanical subgroup, the study is not relevant. [/QUOTE]
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