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General Tabletop Discussion
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How do you handle monster knowledges in your game?
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<blockquote data-quote="Reynard" data-source="post: 9571605" data-attributes="member: 467"><p>I would have a chart of some number of bits of info, and some portion of that would be false or incomplete information. So, just as example, say you had a chart with 1d8 bits of info. 2 of those might be wrong or incomplete.</p><p></p><p>One way to mitigate for higher success might be to base the die rolled on the result. Let's assume the wrong info are entries 1 and 2. Hitting the CR you roll a d4. Cr +5 you roll a d6. CR +10 you roll 1d8. CR +15 you roll 2d4. Or something.</p><p></p><p>I mean, I am just spitballing. I am not writing a set of houserules.</p><p></p><p>If the PC were exploration some location and a random encounter table came up with some monster they had not encountered in play, and someone asked to make an Arcana check, I would treat it like any other skill roll. What are they trying to accomplish. If they respons with "have I ever heard anything about this weird creature" then I am likely to have them roll against a DC based on CR and rarity, then quickly come up with some possibilities. I would, of course, rather have that stuff prepared (whether by me or in a book).</p><p></p><p>Of course, intent and approach and context all matter. There are an unlimited possible scenarios, so each one has to be judged on its own. But in general, if the player is trying to find out what they learned in wizard school about nilbogs, there is a chance that they can succeed on remembering stuff they were told that wasn't true.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9571605, member: 467"] I would have a chart of some number of bits of info, and some portion of that would be false or incomplete information. So, just as example, say you had a chart with 1d8 bits of info. 2 of those might be wrong or incomplete. One way to mitigate for higher success might be to base the die rolled on the result. Let's assume the wrong info are entries 1 and 2. Hitting the CR you roll a d4. Cr +5 you roll a d6. CR +10 you roll 1d8. CR +15 you roll 2d4. Or something. I mean, I am just spitballing. I am not writing a set of houserules. If the PC were exploration some location and a random encounter table came up with some monster they had not encountered in play, and someone asked to make an Arcana check, I would treat it like any other skill roll. What are they trying to accomplish. If they respons with "have I ever heard anything about this weird creature" then I am likely to have them roll against a DC based on CR and rarity, then quickly come up with some possibilities. I would, of course, rather have that stuff prepared (whether by me or in a book). Of course, intent and approach and context all matter. There are an unlimited possible scenarios, so each one has to be judged on its own. But in general, if the player is trying to find out what they learned in wizard school about nilbogs, there is a chance that they can succeed on remembering stuff they were told that wasn't true. [/QUOTE]
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How do you handle monster knowledges in your game?
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