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How do you handle monster knowledges in your game?
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<blockquote data-quote="Iosue" data-source="post: 9572191" data-attributes="member: 6680772"><p>I do monster knowledge checks like this:</p><p>Applicable skills: Arcana (for non-natural monsters), History, Nature, Religion (for undead), and Survival</p><p>If the PCs clear the following DCs, they know...</p><p>DC 5 - the name of the monster</p><p>DC 10 - how it typically attacks</p><p>DC 15 - some special resistances, if any, all possible attacks, and one or two ecology facts</p><p>DC 20 - all resistances/immunities, if any, special effects from attacks, and three or four ecology facts</p><p>DC 25 - essentially everything about the monster, including reach of attacks, and which attacks cause more damage, and the entire ecology entry</p><p></p><p>I never reference anything in game terms, so no HP or damage dice, but I'll make comparisons with other characters/monsters. E.g., "It looks sturdier than the Fighter," when the fighter has 100+ HP.</p><p></p><p>I'll also adjust the above DCs depending on how common or rare the monster is. Goblins/Orcs/Bugbears, etc. would be easier DCs, while some abomination from another plane might have more difficult DCs.</p></blockquote><p></p>
[QUOTE="Iosue, post: 9572191, member: 6680772"] I do monster knowledge checks like this: Applicable skills: Arcana (for non-natural monsters), History, Nature, Religion (for undead), and Survival If the PCs clear the following DCs, they know... DC 5 - the name of the monster DC 10 - how it typically attacks DC 15 - some special resistances, if any, all possible attacks, and one or two ecology facts DC 20 - all resistances/immunities, if any, special effects from attacks, and three or four ecology facts DC 25 - essentially everything about the monster, including reach of attacks, and which attacks cause more damage, and the entire ecology entry I never reference anything in game terms, so no HP or damage dice, but I'll make comparisons with other characters/monsters. E.g., "It looks sturdier than the Fighter," when the fighter has 100+ HP. I'll also adjust the above DCs depending on how common or rare the monster is. Goblins/Orcs/Bugbears, etc. would be easier DCs, while some abomination from another plane might have more difficult DCs. [/QUOTE]
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How do you handle monster knowledges in your game?
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