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How do you handle monster knowledges in your game?
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<blockquote data-quote="GrimCo" data-source="post: 9572604" data-attributes="member: 7044462"><p>I see how it can be viewed as "gotcha" and some people probably do use it as that. For me, it's more about world building and immersion. Using it on monsters that are very common doesn't make sense. Specially for things that are more or less human with a paint job. But even then, it can be fun if you use it well and in moderation. When i do that, i look at characters race, class, background and think from what kind of sources would that character learn about certain topic. I'll even ask player- where and how did character acquire knowledge about certain type of monster. </p><p></p><p>It's fun way to keep creatures that most people in setting consider beings of myths and legends really be beings of myth and legend.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9572604, member: 7044462"] I see how it can be viewed as "gotcha" and some people probably do use it as that. For me, it's more about world building and immersion. Using it on monsters that are very common doesn't make sense. Specially for things that are more or less human with a paint job. But even then, it can be fun if you use it well and in moderation. When i do that, i look at characters race, class, background and think from what kind of sources would that character learn about certain topic. I'll even ask player- where and how did character acquire knowledge about certain type of monster. It's fun way to keep creatures that most people in setting consider beings of myths and legends really be beings of myth and legend. [/QUOTE]
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How do you handle monster knowledges in your game?
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