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How Do You Handle Mounted Combat in Tight Spaces?
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<blockquote data-quote="Stormonu" data-source="post: 9480153" data-attributes="member: 52734"><p>Another thing to consider is that European-style horses were smaller than the Arabians and Mustangs we're normally used to. Such as <a href="https://en.wikipedia.org/wiki/Przewalski%27s_horse" target="_blank">Przewalski's horse</a>. With that style of horse a typical 10 ft wide, 10 ft tall dungeon could accommodate them, (about 5 ft. tall, plus another 3-4 feet for the rider's upper body) though the rider might want to slightly duck while the horse is trotting or avoid overhead swings. Also, if the horse is shoed, it's going to make quite a racket on stone, and if it isn't it might split a hoof on stone when moving at a swift pace.</p><p></p><p>Overall, using standard mounts indoors isn't going to be a great option in the end. As others have pointed out, unusual mounts and/or smaller riders would be better. The better option for the cavalier-type is to open up overland adventures and minimize dungeon crawling.</p><p></p><p>In the end, checking and working with the DM is the best bet and work out this sort of stuff before the game starts.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9480153, member: 52734"] Another thing to consider is that European-style horses were smaller than the Arabians and Mustangs we're normally used to. Such as [URL='https://en.wikipedia.org/wiki/Przewalski%27s_horse']Przewalski's horse[/URL]. With that style of horse a typical 10 ft wide, 10 ft tall dungeon could accommodate them, (about 5 ft. tall, plus another 3-4 feet for the rider's upper body) though the rider might want to slightly duck while the horse is trotting or avoid overhead swings. Also, if the horse is shoed, it's going to make quite a racket on stone, and if it isn't it might split a hoof on stone when moving at a swift pace. Overall, using standard mounts indoors isn't going to be a great option in the end. As others have pointed out, unusual mounts and/or smaller riders would be better. The better option for the cavalier-type is to open up overland adventures and minimize dungeon crawling. In the end, checking and working with the DM is the best bet and work out this sort of stuff before the game starts. [/QUOTE]
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