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Community
General Tabletop Discussion
*TTRPGs General
How do you handle (mundane) item pricing?
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<blockquote data-quote="WayneLigon" data-source="post: 710639" data-attributes="member: 3649"><p>For the specific instance, I'd just charge him normal PHB price but make him wait for a suit to be made if such things are so rare in that region. The armor materials would only be half what they would be for a human, but the extra measurements, the special order and such would cost more; I'd say it would just even out to speed things along. I wouldn't think you'd be able to easily alter a suit to half-size, and would suppose it would just be easier to make a half-size suit from scratch.</p><p></p><p>I know next to nothing about real-life blacksmithing, armor-making or weapon-making. In most of the books I've read that bother with these details armorers, weaponers and the like would have some peices sitting around for sale, but those are mostly to show off what they and their journeymen are capable of. Advertising, in other words. When someone goes to get a sword, they have to take measurements or do a good job of eyeballing it to get the balance right. </p><p></p><p>You might want a rule in there that 'off the rack' swords had a -1 to hit, but that's generally more detail than I want to bother with.</p><p></p><p>Armor, I'd think, you would have a lot more leeway with and could pick it up 'off the rack'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 710639, member: 3649"] For the specific instance, I'd just charge him normal PHB price but make him wait for a suit to be made if such things are so rare in that region. The armor materials would only be half what they would be for a human, but the extra measurements, the special order and such would cost more; I'd say it would just even out to speed things along. I wouldn't think you'd be able to easily alter a suit to half-size, and would suppose it would just be easier to make a half-size suit from scratch. I know next to nothing about real-life blacksmithing, armor-making or weapon-making. In most of the books I've read that bother with these details armorers, weaponers and the like would have some peices sitting around for sale, but those are mostly to show off what they and their journeymen are capable of. Advertising, in other words. When someone goes to get a sword, they have to take measurements or do a good job of eyeballing it to get the balance right. You might want a rule in there that 'off the rack' swords had a -1 to hit, but that's generally more detail than I want to bother with. Armor, I'd think, you would have a lot more leeway with and could pick it up 'off the rack'. [/QUOTE]
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