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Community
General Tabletop Discussion
*TTRPGs General
How do you handle (mundane) item pricing?
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<blockquote data-quote="John Crichton" data-source="post: 710645" data-attributes="member: 4779"><p>I could just kill myself. I was just about to post a huge response in quoting all the advise so far as to address everything to individuals but I mistakenly pressed a link by accident and lost everything. Now, I am reduced to just posting a general response. *sigh* I hate that. Here is my summary: <ul> <li data-xf-list-type="ul">The PC's are starting off @ 3rd level and are being allowed to purchase items out of the PHB at whatever prices are there to allow for things like they are not from the region or at least left it for a short while and would have had time to seek out the specific places for items.</li> <li data-xf-list-type="ul">The total halfling population in the area is very very low. The total population of gnomes, dwarves and halflings is less than 2%. Short answer: The gnomes all live in one place that is not here. The dwarves are mostly in slavery. And the halflings are gypsy-like and travel around a ton. So while there may be halflings about, they are not common in the region (while not unheard of) so armor of that type (1/2-plate) would be difficult to find just sitting around.</li> <li data-xf-list-type="ul">The PC was told that buying replacement armor of the type he currently wears would most likely cost more because there aren't many halflings around to make for. I was also operation under the assumption (maybe wrong?) that because most of the smiths wouldn't be making armor that small that they may have a small difficulty in making it smaller so while they would be able to do it, it would cost a bit more.</li> <li data-xf-list-type="ul">The problem is really only in this area. There are a region or 2 where elves and humans will run into the same issue of finding armor to buy that will fit them. Naturally, it would cost more in these situations for those characters.</li> </ul><p>There have been great responses so far and I'm getting a better feel for how others handle things like this. So thank you all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But I do have a final, watered down question, now that I am clearer on things (<strong>Mark SMG</strong> actually touched upon this a bit already): Do you assume in your world that most shops/smiths have armor to buy "off the rack" or is it all done by commissions? In most cases this would prompt skill checks of some type by either the smith for making the adjustments or the PC making some nifty Diplomacy rolls and some fancy talking. So: Off the rack (which assumes alterations for size and therefor money for the time spent) or commission? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 710645, member: 4779"] I could just kill myself. I was just about to post a huge response in quoting all the advise so far as to address everything to individuals but I mistakenly pressed a link by accident and lost everything. Now, I am reduced to just posting a general response. *sigh* I hate that. Here is my summary:[list][*]The PC's are starting off @ 3rd level and are being allowed to purchase items out of the PHB at whatever prices are there to allow for things like they are not from the region or at least left it for a short while and would have had time to seek out the specific places for items. [*]The total halfling population in the area is very very low. The total population of gnomes, dwarves and halflings is less than 2%. Short answer: The gnomes all live in one place that is not here. The dwarves are mostly in slavery. And the halflings are gypsy-like and travel around a ton. So while there may be halflings about, they are not common in the region (while not unheard of) so armor of that type (1/2-plate) would be difficult to find just sitting around. [*]The PC was told that buying replacement armor of the type he currently wears would most likely cost more because there aren't many halflings around to make for. I was also operation under the assumption (maybe wrong?) that because most of the smiths wouldn't be making armor that small that they may have a small difficulty in making it smaller so while they would be able to do it, it would cost a bit more. [*]The problem is really only in this area. There are a region or 2 where elves and humans will run into the same issue of finding armor to buy that will fit them. Naturally, it would cost more in these situations for those characters.[/list]There have been great responses so far and I'm getting a better feel for how others handle things like this. So thank you all. :D But I do have a final, watered down question, now that I am clearer on things ([b]Mark SMG[/b] actually touched upon this a bit already): Do you assume in your world that most shops/smiths have armor to buy "off the rack" or is it all done by commissions? In most cases this would prompt skill checks of some type by either the smith for making the adjustments or the PC making some nifty Diplomacy rolls and some fancy talking. So: Off the rack (which assumes alterations for size and therefor money for the time spent) or commission? :) [/QUOTE]
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