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Community
General Tabletop Discussion
*TTRPGs General
How do you handle (mundane) item pricing?
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<blockquote data-quote="John Crichton" data-source="post: 710675" data-attributes="member: 4779"><p><strong>Re: Re: How do you handle (mundane) item pricing?</strong></p><p></p><p>I am thinking the same thing at this point. When it was intially brought up, I was thinking that special orders would in almost every case cost more. Even just a bit. I was also going on the whole familiarity thing I mentioned elsewhere. Hmmm.</p><p>Oh, I know squat about smithing as well. Unfortunately, this player claims to have a good of deal of knowledge concerning such things (after 2 years of playing I find this out so I was a bit shocked). So not having any real arguement against his claims that it is no harder to make smaller armor than regular armor it got a bit heated. Anyway, I figured that a really good smith could make just about anything while a lesser one may have to make some checks and at that point determine to possibly charge the PC more for his time.</p><p></p><p>And just to defend myself a bit, I don't typically dwell on such things to this extent. I like to keep things moving but since this is pre-campaign I want to set things straight for myself and the players. I sorta feel bad because I can see my player thinking that I am gunning for the small races because this issue hasn't come up before and I mentioned it in response to what equipment he had. But I'm known to be fair and I didn't think it would be such a huge issue (considering he already was able to buy the armor he has now at base price, the issue is only for future purchases made in this region). Okay, I'm done whining now. Please continue with all your helpful words, folks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 710675, member: 4779"] [b]Re: Re: How do you handle (mundane) item pricing?[/b] I am thinking the same thing at this point. When it was intially brought up, I was thinking that special orders would in almost every case cost more. Even just a bit. I was also going on the whole familiarity thing I mentioned elsewhere. Hmmm. Oh, I know squat about smithing as well. Unfortunately, this player claims to have a good of deal of knowledge concerning such things (after 2 years of playing I find this out so I was a bit shocked). So not having any real arguement against his claims that it is no harder to make smaller armor than regular armor it got a bit heated. Anyway, I figured that a really good smith could make just about anything while a lesser one may have to make some checks and at that point determine to possibly charge the PC more for his time. And just to defend myself a bit, I don't typically dwell on such things to this extent. I like to keep things moving but since this is pre-campaign I want to set things straight for myself and the players. I sorta feel bad because I can see my player thinking that I am gunning for the small races because this issue hasn't come up before and I mentioned it in response to what equipment he had. But I'm known to be fair and I didn't think it would be such a huge issue (considering he already was able to buy the armor he has now at base price, the issue is only for future purchases made in this region). Okay, I'm done whining now. Please continue with all your helpful words, folks. ;) [/QUOTE]
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How do you handle (mundane) item pricing?
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