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Community
General Tabletop Discussion
*TTRPGs General
How do you handle (mundane) item pricing?
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<blockquote data-quote="Buttercup" data-source="post: 714548" data-attributes="member: 990"><p>I tinker with pricing and availablity in several ways. First, unless my players are in a large city, they can't assume they can buy everything that's in the PHB. Any locale smaller than a small town will not usually have any weapons or armor for sale, with the possible exception of arrows, bolts, bullets, slings and light crossbows.</p><p></p><p>Depending on local conditions I might raise prices. For example, I once had a group in a city that was under siege, so I took all the PHB prices and doubled them. A week later, I doubled them again. In another instance, in a locale where magic was illegal, spell scrolls and arcane potions were three times the PHB price.</p><p></p><p>If a region has to import all their iron, then weapons & metal armor will be more expensive. An area that has access to grazing animals or wild boar will have cheaper leather armor.</p><p></p><p>But I haven't ever made different prices for different races.</p><p></p><p>Edit: And now that I've actually finished reading the whole thread, no one has actually suggested that. Nevermind.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 714548, member: 990"] I tinker with pricing and availablity in several ways. First, unless my players are in a large city, they can't assume they can buy everything that's in the PHB. Any locale smaller than a small town will not usually have any weapons or armor for sale, with the possible exception of arrows, bolts, bullets, slings and light crossbows. Depending on local conditions I might raise prices. For example, I once had a group in a city that was under siege, so I took all the PHB prices and doubled them. A week later, I doubled them again. In another instance, in a locale where magic was illegal, spell scrolls and arcane potions were three times the PHB price. If a region has to import all their iron, then weapons & metal armor will be more expensive. An area that has access to grazing animals or wild boar will have cheaper leather armor. But I haven't ever made different prices for different races. Edit: And now that I've actually finished reading the whole thread, no one has actually suggested that. Nevermind.:) [/QUOTE]
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How do you handle (mundane) item pricing?
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