Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle party home bases (houses, strongholds, etc)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ellsworth" data-source="post: 7993267" data-attributes="member: 6794978"><p>In our campaign, the party has acquired a house and a couple acres of land that they intend to use as a home-base. As DM, I would like to provide them with opportunities to improve and add to the house (e.g., convert it into more of a stronghold/keep, add walls, library, stables, crafting facilities, etc) that will affect gameplay in a mechanical manner so that it’s not just a place for them to rest and store their stuff.</p><p></p><p>I considered getting “Strongholds and Followers” to facilitate this endeavor, but after reading this, I’m not so sure it’s what we need:</p><p></p><p>“There are rules for combining stronghold types into a Castle, as well as class-specific abilities which characters gain from having a stronghold.<strong> Interestingly, only one character gains a benefit from a given stronghold at a time…meaning that, unless your party is building a particularly complicated castle, there is no incentive (and perhaps a disincentive) to have a stronghold be your party’s "home base"</strong>.” [emphasis mine] - <a href="https://cannibalhalflinggaming.com/2019/01/09/strongholds-and-followers-review/" target="_blank">Cannibal Halfling Gaming</a></p><p></p><p>Perhaps it's not a good idea for a home base to affect gameplay mechanics. Maybe restricting its effects to roleplay situations is the way to go. That alone could be of great benefit to the party, but I've been trying to think of ways to further incentivize the party to invest in their home without breaking the game.</p><p></p><p>So, DMs: how do you handle party home bases? Any and all thoughts would be appreciated. Thanks!</p></blockquote><p></p>
[QUOTE="Ellsworth, post: 7993267, member: 6794978"] In our campaign, the party has acquired a house and a couple acres of land that they intend to use as a home-base. As DM, I would like to provide them with opportunities to improve and add to the house (e.g., convert it into more of a stronghold/keep, add walls, library, stables, crafting facilities, etc) that will affect gameplay in a mechanical manner so that it’s not just a place for them to rest and store their stuff. I considered getting “Strongholds and Followers” to facilitate this endeavor, but after reading this, I’m not so sure it’s what we need: “There are rules for combining stronghold types into a Castle, as well as class-specific abilities which characters gain from having a stronghold.[B] Interestingly, only one character gains a benefit from a given stronghold at a time…meaning that, unless your party is building a particularly complicated castle, there is no incentive (and perhaps a disincentive) to have a stronghold be your party’s "home base"[/B].”[B] [/B][emphasis mine] - [URL='https://cannibalhalflinggaming.com/2019/01/09/strongholds-and-followers-review/']Cannibal Halfling Gaming[/URL] Perhaps it's not a good idea for a home base to affect gameplay mechanics. Maybe restricting its effects to roleplay situations is the way to go. That alone could be of great benefit to the party, but I've been trying to think of ways to further incentivize the party to invest in their home without breaking the game. So, DMs: how do you handle party home bases? Any and all thoughts would be appreciated. Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle party home bases (houses, strongholds, etc)?
Top