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Community
General Tabletop Discussion
*TTRPGs General
How do you handle players that ruins the game for everyone else?
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<blockquote data-quote="Lanefan" data-source="post: 7237574" data-attributes="member: 29398"><p>Chaotic player. Love it!</p><p></p><p>Of course, the guards then spiral on the one who yelled out while the rest of the party fade back into the woods. Chaotic player's character is either captured (thus becoming a potential plot point) or killed*; either way that player is rolling up a new character in the meantime. You'll know you have a problem if the new character does the same sort of thing later, but until then just hit the curveball and have the guards react as they normally would.</p><p></p><p>* - either by the guards or the party, whichever...</p><p></p><p>Yep. Seen this many times, I have. And when playing with a long-time crew, sometimes the roles might be reversed in the next adventure when playing different characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Don't change a thing! Let them do what they do, while you have the game world react naturally and logically to what they do. Interfering with how they play their characters never ends well for anyone.</p><p></p><p>And if they want to spend the session fighting each other - as long as it stays in character! - sit back and enjoy the show. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In some situations new players are easy to come by, in others not so much. Also, sometimes you're better off with the problem you know than the problem you don't know.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7237574, member: 29398"] Chaotic player. Love it! Of course, the guards then spiral on the one who yelled out while the rest of the party fade back into the woods. Chaotic player's character is either captured (thus becoming a potential plot point) or killed*; either way that player is rolling up a new character in the meantime. You'll know you have a problem if the new character does the same sort of thing later, but until then just hit the curveball and have the guards react as they normally would. * - either by the guards or the party, whichever... Yep. Seen this many times, I have. And when playing with a long-time crew, sometimes the roles might be reversed in the next adventure when playing different characters. :) Don't change a thing! Let them do what they do, while you have the game world react naturally and logically to what they do. Interfering with how they play their characters never ends well for anyone. And if they want to spend the session fighting each other - as long as it stays in character! - sit back and enjoy the show. :) In some situations new players are easy to come by, in others not so much. Also, sometimes you're better off with the problem you know than the problem you don't know. Lanefan [/QUOTE]
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How do you handle players that ruins the game for everyone else?
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