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General Tabletop Discussion
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How do you handle players who arrive late and players who leave early?
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<blockquote data-quote="Minifig" data-source="post: 5337123" data-attributes="member: 95859"><p>In our game?</p><p></p><p>No, game just pauses and we pick up next Monday if the DM is around.</p><p></p><p></p><p></p><p></p><p></p><p>As we will too, probably, because having problem players is just asking for trouble.</p><p></p><p>We currently have an issue that one of our players has changed his class / race four different times in four different weeks and refuses to listen to anyone regarding the synergy within the group as to what we need.. and they're too stuck in their own ways and won't listen to anyone except for themselves despite the fact that the last week we played, they had a class that was doing <em>extremely</em> well for them and they claim that they "didn't see it" even though everyone else did.. </p><p></p><p>Our DM is nice enough to let them change, but now we've got the problem that we have to have another player change his class because of the lack of synergy between what we're now lacking ... and the other player who's been changing frequently still doesn't know what he wants to play.. and it's destroying the group from within..</p><p></p><p></p><p></p><p>Malraux, you seem to be ignoring the part where I say everything is modifiable and up to the DM's discretion. I kindly wish you wouldn't do that.</p><p></p><p>----</p><p></p><p>As much as I hate to say it, if you're playing with a group of adults like I am, they should buckle down and play like, well, responsible adults. Get in touch with each other and tell each other where you're going to be if you're not going to be around, or if you've got other commitments if you've got to leave early unless they just suddenly spring up. If your DM is nice, they'll probably be understanding.. if they're not.. well.. tough. Short synopsis of what I meant on the first page: You have to tell your group that things are set in your world, and if you're not around, .. things will happen. You can't expect your character to get all the benefits of being there when they're not exactly there... and whose job is it to play the player's character that they created? The player. Not someone else. That's why they are their character. Be responsible. We're not going to be to blame if your character fails a death save.</p></blockquote><p></p>
[QUOTE="Minifig, post: 5337123, member: 95859"] In our game? No, game just pauses and we pick up next Monday if the DM is around. As we will too, probably, because having problem players is just asking for trouble. We currently have an issue that one of our players has changed his class / race four different times in four different weeks and refuses to listen to anyone regarding the synergy within the group as to what we need.. and they're too stuck in their own ways and won't listen to anyone except for themselves despite the fact that the last week we played, they had a class that was doing [I]extremely[/I] well for them and they claim that they "didn't see it" even though everyone else did.. Our DM is nice enough to let them change, but now we've got the problem that we have to have another player change his class because of the lack of synergy between what we're now lacking ... and the other player who's been changing frequently still doesn't know what he wants to play.. and it's destroying the group from within.. Malraux, you seem to be ignoring the part where I say everything is modifiable and up to the DM's discretion. I kindly wish you wouldn't do that. ---- As much as I hate to say it, if you're playing with a group of adults like I am, they should buckle down and play like, well, responsible adults. Get in touch with each other and tell each other where you're going to be if you're not going to be around, or if you've got other commitments if you've got to leave early unless they just suddenly spring up. If your DM is nice, they'll probably be understanding.. if they're not.. well.. tough. Short synopsis of what I meant on the first page: You have to tell your group that things are set in your world, and if you're not around, .. things will happen. You can't expect your character to get all the benefits of being there when they're not exactly there... and whose job is it to play the player's character that they created? The player. Not someone else. That's why they are their character. Be responsible. We're not going to be to blame if your character fails a death save. [/QUOTE]
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How do you handle players who arrive late and players who leave early?
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