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General Tabletop Discussion
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How do you handle players who arrive late and players who leave early?
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<blockquote data-quote="nai_cha" data-source="post: 5337138" data-attributes="member: 92791"><p>No. Sorry, I should've been clear about that. The reason I'm asking is because, like I said above, all our schedules are such that we all work around someone having to arrive later than everyone else and others having to leave a bit earlier because it's either that or we wait for an available long weekend or don't game at all. It's always going to be that way, that's the way our lives are. In fairness to everyone, all the people in the group tell each other "I'm available from x o'clock to y o'clock" then we work from there. There's no one being a douche showing up late or jetting early without telling us beforehand or just because.</p><p></p><p>Perhaps I should have phrased it clearer, but I just want to have other options aside from handwaving away the player's presence (no offence to those who choose to do that, though, and I'm definitely going to end up doing that sooner or later) or having someone else play the character (they're cool with that on occasion but we'd like to mix it up a bit). Like I mentioned earlier, in another game the player being late was turned into an adventure hook. I'm looking for solutions like that.</p><p></p><p>ETA: [MENTION=1956]Shin Okada[/MENTION], thanks for the link. Looking into it for ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nai_cha, post: 5337138, member: 92791"] No. Sorry, I should've been clear about that. The reason I'm asking is because, like I said above, all our schedules are such that we all work around someone having to arrive later than everyone else and others having to leave a bit earlier because it's either that or we wait for an available long weekend or don't game at all. It's always going to be that way, that's the way our lives are. In fairness to everyone, all the people in the group tell each other "I'm available from x o'clock to y o'clock" then we work from there. There's no one being a douche showing up late or jetting early without telling us beforehand or just because. Perhaps I should have phrased it clearer, but I just want to have other options aside from handwaving away the player's presence (no offence to those who choose to do that, though, and I'm definitely going to end up doing that sooner or later) or having someone else play the character (they're cool with that on occasion but we'd like to mix it up a bit). Like I mentioned earlier, in another game the player being late was turned into an adventure hook. I'm looking for solutions like that. ETA: [MENTION=1956]Shin Okada[/MENTION], thanks for the link. Looking into it for ideas. :) [/QUOTE]
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How do you handle players who arrive late and players who leave early?
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