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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle players who arrive late and players who leave early?
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<blockquote data-quote="chriton227" data-source="post: 5337522" data-attributes="member: 33263"><p>Your group has a radically different philosophy on play than mine, ours is a group of friends as equals, with the DM acting as the rules arbiter and plot driver, but not as an authority over the group. Several of us have kids or work commitments or other interests that interfere with the schedule, but when that happens, we talk it over as a group (usually in email) and come to a compromise together. Sometimes that means cancelling a session, or altering our schedules (maybe switching to the opposite ever-other-Sunday), or rescheduling just one session, or playing without someone there (sometimes the PC is there and played by someone else, sometimes not). </p><p></p><p>We have had a player who needed to drop out of the campaign due to job changes, and although his character was central to the main campaign plot, we kept going with no problem. Another player several years ago started becoming less reliable, frequently missing games without notice, we talked to him about it like adults and it turned out that more important things in his life had come up and he didn't know how to tell us. One of our players is a big fan of the local college football team, he will sometimes go out of town to away games, in which case his roommate plays his character. But our group has been stable since the 3.0-3.5 transition, usually with at most one player entering or exiting the game each year.</p><p></p><p></p><p></p><p>This is a false dichotomy, there are plenty of groups that have a stable and consistent player base without resorting to formal attendance rules. The most formal rule any group I've been in has had is an unspoken "we are all friends, treat each other with respect".</p></blockquote><p></p>
[QUOTE="chriton227, post: 5337522, member: 33263"] Your group has a radically different philosophy on play than mine, ours is a group of friends as equals, with the DM acting as the rules arbiter and plot driver, but not as an authority over the group. Several of us have kids or work commitments or other interests that interfere with the schedule, but when that happens, we talk it over as a group (usually in email) and come to a compromise together. Sometimes that means cancelling a session, or altering our schedules (maybe switching to the opposite ever-other-Sunday), or rescheduling just one session, or playing without someone there (sometimes the PC is there and played by someone else, sometimes not). We have had a player who needed to drop out of the campaign due to job changes, and although his character was central to the main campaign plot, we kept going with no problem. Another player several years ago started becoming less reliable, frequently missing games without notice, we talked to him about it like adults and it turned out that more important things in his life had come up and he didn't know how to tell us. One of our players is a big fan of the local college football team, he will sometimes go out of town to away games, in which case his roommate plays his character. But our group has been stable since the 3.0-3.5 transition, usually with at most one player entering or exiting the game each year. This is a false dichotomy, there are plenty of groups that have a stable and consistent player base without resorting to formal attendance rules. The most formal rule any group I've been in has had is an unspoken "we are all friends, treat each other with respect". [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle players who arrive late and players who leave early?
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