Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle players who arrive late and players who leave early?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mika" data-source="post: 5338519" data-attributes="member: 56588"><p>First off, be thankful that you have a mature and responsible group -- it seems that generally your players let you know in advance of any upcoming absences, so you can plan around them to some extent. I wish my group did that more.</p><p></p><p>Okay, so let's say it is the beginning of a session, you did not have to leave off in the middle of an encounter last time, and one or more of your players are going to be late. Do you have any "down time" things that the players who are present want to take care of? Well, now is a great time to do them. If not -- on to the action. If a battle is about to start within a few minutes of the expected arrival of a prompt player, then a short break is in order. Otherwise, any player arriving in mid-battle should wait and join the party at the end of the battle.</p><p></p><p>Later in the evening, another battle is about to start -- and the required departure time of one of your players is coming up. Check your watch and decide whether you are likely to have time to finish the battle before the player has to leave. If not, say good-night to them then. Otherwise, proceed with the action. </p><p></p><p>If the battle is still going on when a player has to leave, remove them from the battle at that time and assess the situation. The usual situation here is that a battle has become grindy -- the outcome is not in doubt, but it is taking your players longer to finish off their foes than you expected. If you are pretty sure that is the case, grant them victory by fiat. Otherwise, remove enough enemies to keep the current battle situation balanced and finish the encounter. Absent player characters should survive anything short of a TPK, in which case all player characters (present or absent) are killed.</p><p></p><p>XP and treasure are not a big deal, as you need for all players to stay close to even to keep the party viable. Hopefully you won't have to award too many bonus items or levels to player characters who frequently have to be absent -- it is better to maintain the illusion that they are earning everything they get if possible.</p></blockquote><p></p>
[QUOTE="Mika, post: 5338519, member: 56588"] First off, be thankful that you have a mature and responsible group -- it seems that generally your players let you know in advance of any upcoming absences, so you can plan around them to some extent. I wish my group did that more. Okay, so let's say it is the beginning of a session, you did not have to leave off in the middle of an encounter last time, and one or more of your players are going to be late. Do you have any "down time" things that the players who are present want to take care of? Well, now is a great time to do them. If not -- on to the action. If a battle is about to start within a few minutes of the expected arrival of a prompt player, then a short break is in order. Otherwise, any player arriving in mid-battle should wait and join the party at the end of the battle. Later in the evening, another battle is about to start -- and the required departure time of one of your players is coming up. Check your watch and decide whether you are likely to have time to finish the battle before the player has to leave. If not, say good-night to them then. Otherwise, proceed with the action. If the battle is still going on when a player has to leave, remove them from the battle at that time and assess the situation. The usual situation here is that a battle has become grindy -- the outcome is not in doubt, but it is taking your players longer to finish off their foes than you expected. If you are pretty sure that is the case, grant them victory by fiat. Otherwise, remove enough enemies to keep the current battle situation balanced and finish the encounter. Absent player characters should survive anything short of a TPK, in which case all player characters (present or absent) are killed. XP and treasure are not a big deal, as you need for all players to stay close to even to keep the party viable. Hopefully you won't have to award too many bonus items or levels to player characters who frequently have to be absent -- it is better to maintain the illusion that they are earning everything they get if possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle players who arrive late and players who leave early?
Top