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General Tabletop Discussion
*TTRPGs General
How do you handle politics, intrigue and socializing in your TABLETOP games?
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<blockquote data-quote="sabrinathecat" data-source="post: 6120000" data-attributes="member: 89838"><p>Mostly in story mode.</p><p>As for the PCs getting involved, I let them have bluff and diplomacy rolls, and base the modifier on the person they are talking to and what they are saying to him/her. I sometimes allow insight rolls. That's the 4E rules</p><p>The PCs are not normally career politicians, but they are very experienced, frequently from the school of "Pain is My Teacher". The Politicians spend their careers making deals, lying, figuring out what the other person really wants, figuring out the other person's lies, bluff, double-bluff, manipulating others into doing their bidding, and so forth. In this regard, the PCs are likely amateurs playing in the adult's playground. For an excellent showcase on politics, check out the House of Cards miniseries (the british one, NOT the Netflix version)</p><p></p><p>Socializing is normally just story and some RP, but very little mechanics unless the players want to do something more outlandish than normal to break the rules.</p><p></p><p>WEG StarWars is simply a matter of an opposed skill roll (Con vs Perception or Knowledge).</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6120000, member: 89838"] Mostly in story mode. As for the PCs getting involved, I let them have bluff and diplomacy rolls, and base the modifier on the person they are talking to and what they are saying to him/her. I sometimes allow insight rolls. That's the 4E rules The PCs are not normally career politicians, but they are very experienced, frequently from the school of "Pain is My Teacher". The Politicians spend their careers making deals, lying, figuring out what the other person really wants, figuring out the other person's lies, bluff, double-bluff, manipulating others into doing their bidding, and so forth. In this regard, the PCs are likely amateurs playing in the adult's playground. For an excellent showcase on politics, check out the House of Cards miniseries (the british one, NOT the Netflix version) Socializing is normally just story and some RP, but very little mechanics unless the players want to do something more outlandish than normal to break the rules. WEG StarWars is simply a matter of an opposed skill roll (Con vs Perception or Knowledge). [/QUOTE]
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How do you handle politics, intrigue and socializing in your TABLETOP games?
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