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How do you handle Random Encounters?
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<blockquote data-quote="MostlyDm" data-source="post: 7022398" data-attributes="member: 6788973"><p>I think you explained it well, actually. It's more of a pure improv style.</p><p></p><p>I have to commend you... I used to use pure improv more often. And still do for some games... Personally, I think I find it easier to do in games with either a stronger story or just a huge weight of table history behind them. For example, for a game I've been running for 5+ years in a pseudo-historical setting, I don't use tables at all. I know the party and the locations and their history so well that it's really easy to draw inspiration for improv encounters from that shared history.</p><p></p><p>I think I fell into using the tables above when I started running a lot more 5e games. Due to new players, homebrew world I'm still developing, and the dense creature variety of 5e... I sometimes found myself scrambling to come up with fun and unique encounters when relying solely on improv.</p><p></p><p>The loose tables helped a lot.</p><p></p><p>So yeah... if you've stuck with a pure improv style for random encounters consistently, and been able to keep them dynamic and fresh, that's awesome. Kudos!</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7022398, member: 6788973"] I think you explained it well, actually. It's more of a pure improv style. I have to commend you... I used to use pure improv more often. And still do for some games... Personally, I think I find it easier to do in games with either a stronger story or just a huge weight of table history behind them. For example, for a game I've been running for 5+ years in a pseudo-historical setting, I don't use tables at all. I know the party and the locations and their history so well that it's really easy to draw inspiration for improv encounters from that shared history. I think I fell into using the tables above when I started running a lot more 5e games. Due to new players, homebrew world I'm still developing, and the dense creature variety of 5e... I sometimes found myself scrambling to come up with fun and unique encounters when relying solely on improv. The loose tables helped a lot. So yeah... if you've stuck with a pure improv style for random encounters consistently, and been able to keep them dynamic and fresh, that's awesome. Kudos! [/QUOTE]
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