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How do you handle randomly rolling for stats
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<blockquote data-quote="ECMO3" data-source="post: 9347430" data-attributes="member: 7030563"><p>I've never had players choose the array. If I am using the RAW methods, Usually it is they choose to roll, occasionally they choose point buy.</p><p></p><p>However the most common way I do it is by rolling using an adaptation of an old official method from late 1E.</p><p></p><p>In this method players pick what class they start with at first level then they take their 6 abilities and rank them from most important to least important - so a Barbarian might pick something like this: 1. Strength, 2. Constitution, 3. Dexterity, 4. Wisdom, 5. Intelligence, 6. Charisma.</p><p></p><p>After they rank their abilities they roll them in order.</p><p>Ability #1 (most important): Roll 9d6 and save 3 highest</p><p>Ability #2: Roll 8d6 and save 3 highest</p><p>Ability #3: Roll 7d6 and save 3 highest</p><p>Ability #4: Roll 6d6 and save 3 highest</p><p>Ability #5: Roll 5d6 and save 3 highest</p><p>Ability #6 (least important): Roll 4d6 and save 3 highest.</p><p></p><p>After this you choose race and apply bonuses (I allow the Tasha's floating bonuses).</p><p></p><p>This generates very high scores overall on average, but you can't move the scores. The average score is a 16 in the primary ability before racial bonuses and it is not uncommon to have a 13+ in every ability but you can't move them, so if your Barbarian has a higher intelligence than strength, then she has a higher intelligence than strength. Rolling 9 dice for the most important ability virtually guarantees at least a 14 after the +2 for race and a 19 or 20 is relatively common.</p><p></p><p>This adds a lot of flavor to characters because it eliminates "dump stats" and the luck can give very high scores in "unimportant" abilities, while virtually assuring you have good scores in the important abilities.</p><p></p><p>For example we have a V Human player who rolled a melee fighter and after racial mods had a 16 Strength, 14 Con, 18 Intelligence and 18 Wisdom at 1st level. The Bugbear Barbarian had a 19 Strength, 18 Dex, 16 Constitution, 17 Wisdom at 1st level.</p><p></p><p>This is by far my favorite method of generating stats when I am a DM. I always play in small groups (3-4 PCs).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9347430, member: 7030563"] I've never had players choose the array. If I am using the RAW methods, Usually it is they choose to roll, occasionally they choose point buy. However the most common way I do it is by rolling using an adaptation of an old official method from late 1E. In this method players pick what class they start with at first level then they take their 6 abilities and rank them from most important to least important - so a Barbarian might pick something like this: 1. Strength, 2. Constitution, 3. Dexterity, 4. Wisdom, 5. Intelligence, 6. Charisma. After they rank their abilities they roll them in order. Ability #1 (most important): Roll 9d6 and save 3 highest Ability #2: Roll 8d6 and save 3 highest Ability #3: Roll 7d6 and save 3 highest Ability #4: Roll 6d6 and save 3 highest Ability #5: Roll 5d6 and save 3 highest Ability #6 (least important): Roll 4d6 and save 3 highest. After this you choose race and apply bonuses (I allow the Tasha's floating bonuses). This generates very high scores overall on average, but you can't move the scores. The average score is a 16 in the primary ability before racial bonuses and it is not uncommon to have a 13+ in every ability but you can't move them, so if your Barbarian has a higher intelligence than strength, then she has a higher intelligence than strength. Rolling 9 dice for the most important ability virtually guarantees at least a 14 after the +2 for race and a 19 or 20 is relatively common. This adds a lot of flavor to characters because it eliminates "dump stats" and the luck can give very high scores in "unimportant" abilities, while virtually assuring you have good scores in the important abilities. For example we have a V Human player who rolled a melee fighter and after racial mods had a 16 Strength, 14 Con, 18 Intelligence and 18 Wisdom at 1st level. The Bugbear Barbarian had a 19 Strength, 18 Dex, 16 Constitution, 17 Wisdom at 1st level. This is by far my favorite method of generating stats when I am a DM. I always play in small groups (3-4 PCs). [/QUOTE]
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