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How do you handle randomly rolling for stats
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<blockquote data-quote="ECMO3" data-source="post: 9347757" data-attributes="member: 7030563"><p>It does generate heroic level characters. More importantly you get high-intelligence fighters and high-strength Wizards while also being good at the stats you are supposed to be good at.</p><p></p><p>When I am doing that I usually play with 3-4 PCs in the party, so while the PCs themselves are "OP" the party generally isn't OP. </p><p></p><p>The biggest difference between the RAW methods is in the "dump stats" your prime stat is typically 18 with racial bonuses. Sometimes 19 or even 20, but sometimes 16 too (rarely lower than that with racial bonuses). Having a fighter or Wizard with a 19 strength/intelligence is not that much different than a fighter or wizard with a 16 at 1st level and at higher level RAW PCs will have it too. </p><p></p><p>On the other hand having a Fighter or Wizard with random high abilities elsewhere though does make for more immersive flavorful play as the PCs are far less cookie cutter. </p><p></p><p>I am not sure if the following character is public, but here is one fighter we are playing right now that rolled this way, he rolled strength and constitution first and rolled them relatively low (15 and 14 before bonuses). He rolled Intelligence last and got an 18 on 4d6 drop 1 (note he chose a feat at 4th level so he still has a 16 Strength):</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/characters/122393533[/URL]</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9347757, member: 7030563"] It does generate heroic level characters. More importantly you get high-intelligence fighters and high-strength Wizards while also being good at the stats you are supposed to be good at. When I am doing that I usually play with 3-4 PCs in the party, so while the PCs themselves are "OP" the party generally isn't OP. The biggest difference between the RAW methods is in the "dump stats" your prime stat is typically 18 with racial bonuses. Sometimes 19 or even 20, but sometimes 16 too (rarely lower than that with racial bonuses). Having a fighter or Wizard with a 19 strength/intelligence is not that much different than a fighter or wizard with a 16 at 1st level and at higher level RAW PCs will have it too. On the other hand having a Fighter or Wizard with random high abilities elsewhere though does make for more immersive flavorful play as the PCs are far less cookie cutter. I am not sure if the following character is public, but here is one fighter we are playing right now that rolled this way, he rolled strength and constitution first and rolled them relatively low (15 and 14 before bonuses). He rolled Intelligence last and got an 18 on 4d6 drop 1 (note he chose a feat at 4th level so he still has a 16 Strength): [URL unfurl="true"]https://www.dndbeyond.com/characters/122393533[/URL] [/QUOTE]
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