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General Tabletop Discussion
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How do you handle randomly rolling for stats
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<blockquote data-quote="James Gasik" data-source="post: 9348559" data-attributes="member: 6877472"><p>So I have a player who doesn't mind rolling stats. If they roll poorly, they create a laser-focused, optimized build. If they roll well, they create a character with three classes and make truly off the wall character choices.</p><p></p><p>I'll let you guess which of the two I prefer to see in games, lol.</p><p></p><p>Now I realize, not all players are so noble, but I've been (blessed? cursed?) with mostly players who are notably bad at optimization, so allowing them higher numbers usually works out. </p><p></p><p>And I've had those players who are absolutely driven to "win" TTRPG's- they have to have the highest AC, the best chance to hit, the most damage. These players annoy me, because they often leave themselves with crippling weak points, which I fully recognize, but am unwilling to exploit on purpose. If you're weak to some kind of strategy, I'm not going to go out of my way to employ it over and over again.</p><p></p><p>But this leads to a scenario where they are disruptive to the game and refuse to acknowledge that, all because I pride myself on being a "fair" GM.</p><p></p><p>But those kinds of players would be obnoxious regardless of their ability scores. Then again, if they had nothing but 12's, I imagine they'd just try to suicide in the hopes of getting a "good" character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="James Gasik, post: 9348559, member: 6877472"] So I have a player who doesn't mind rolling stats. If they roll poorly, they create a laser-focused, optimized build. If they roll well, they create a character with three classes and make truly off the wall character choices. I'll let you guess which of the two I prefer to see in games, lol. Now I realize, not all players are so noble, but I've been (blessed? cursed?) with mostly players who are notably bad at optimization, so allowing them higher numbers usually works out. And I've had those players who are absolutely driven to "win" TTRPG's- they have to have the highest AC, the best chance to hit, the most damage. These players annoy me, because they often leave themselves with crippling weak points, which I fully recognize, but am unwilling to exploit on purpose. If you're weak to some kind of strategy, I'm not going to go out of my way to employ it over and over again. But this leads to a scenario where they are disruptive to the game and refuse to acknowledge that, all because I pride myself on being a "fair" GM. But those kinds of players would be obnoxious regardless of their ability scores. Then again, if they had nothing but 12's, I imagine they'd just try to suicide in the hopes of getting a "good" character. :rolleyes: [/QUOTE]
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