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General Tabletop Discussion
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How do you handle randomly rolling for stats
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<blockquote data-quote="Clint_L" data-source="post: 9348960" data-attributes="member: 7035894"><p>This isn't luck like rolling an attack. You do tons of rolls like that, so they average out over time.</p><p></p><p>This is luck that affects your character forever, so the impact of this one set of rolls is hugely magnified, and creates ongoing inequity. It's well and good to argue that this doesn't bother you personally, but it does bother a lot of other players, and it's not surprising. They are being punished over and over for one instance of bad luck, while the person sitting beside them is being rewarded over and over for one instance of good luck.</p><p></p><p>It's a particular pain in the butt when you're working with a lot of teenagers, who are very quick to point out the structural inequity. Because they're right.</p><p></p><p>I switched to standard array about five years ago and am never going back. Contrary to some claims, it does not produce homogenous characters, because what makes each character unique and interesting comes from the player, not the stats. It just makes it so every character is starting from the same place mechanically.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9348960, member: 7035894"] This isn't luck like rolling an attack. You do tons of rolls like that, so they average out over time. This is luck that affects your character forever, so the impact of this one set of rolls is hugely magnified, and creates ongoing inequity. It's well and good to argue that this doesn't bother you personally, but it does bother a lot of other players, and it's not surprising. They are being punished over and over for one instance of bad luck, while the person sitting beside them is being rewarded over and over for one instance of good luck. It's a particular pain in the butt when you're working with a lot of teenagers, who are very quick to point out the structural inequity. Because they're right. I switched to standard array about five years ago and am never going back. Contrary to some claims, it does not produce homogenous characters, because what makes each character unique and interesting comes from the player, not the stats. It just makes it so every character is starting from the same place mechanically. [/QUOTE]
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How do you handle randomly rolling for stats
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