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How do you handle randomly rolling for stats
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<blockquote data-quote="Oofta" data-source="post: 9349115" data-attributes="member: 6801845"><p>Your idea of "moderately-lethal" and most people's are likely to be significantly different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Unless I'm playing an elf*, I fully expect to play that character for hundreds of hours. </p><p></p><p></p><p></p><p>I don't care about real life, I don't care that I "could" accept I'm playing Wimpy McLoser, especially when the guy next to me is playing Sir Stud Muffin the Fabulous. It's a fantasy game with a heavy dose of wish fulfillment. I want to play a heroic figure, the protagonist of the story, at least on a regular basis. Yes, Wimpy may last longer in a campaign than Sir Stud, but if they do it's because they aren't the one being heroic. Wimpy is the guy hiding in the back, fleeing in terror at the first sign of danger. No thanks.</p><p></p><p>As with all things, it's personal preference. But from the inception of D&D, I've never cared much for random ability scores, we always had some method to ensure that we played above average. Because why not? I wanted to be the hero that was naturally good at their chosen profession, not just some schmuck trying to survive. YMMV.</p><p></p><p><em>*It's a curse. Any elf I have ever play (there have been several) the character dies before they hit 3rd level or the campaign ends abruptly. Last time it was both, my elf died at the end of the first session and that was also the last session for the campaign. I'm getting worried that it's escalating. </em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9349115, member: 6801845"] Your idea of "moderately-lethal" and most people's are likely to be significantly different. :) Unless I'm playing an elf*, I fully expect to play that character for hundreds of hours. I don't care about real life, I don't care that I "could" accept I'm playing Wimpy McLoser, especially when the guy next to me is playing Sir Stud Muffin the Fabulous. It's a fantasy game with a heavy dose of wish fulfillment. I want to play a heroic figure, the protagonist of the story, at least on a regular basis. Yes, Wimpy may last longer in a campaign than Sir Stud, but if they do it's because they aren't the one being heroic. Wimpy is the guy hiding in the back, fleeing in terror at the first sign of danger. No thanks. As with all things, it's personal preference. But from the inception of D&D, I've never cared much for random ability scores, we always had some method to ensure that we played above average. Because why not? I wanted to be the hero that was naturally good at their chosen profession, not just some schmuck trying to survive. YMMV. [I]*It's a curse. Any elf I have ever play (there have been several) the character dies before they hit 3rd level or the campaign ends abruptly. Last time it was both, my elf died at the end of the first session and that was also the last session for the campaign. I'm getting worried that it's escalating. [/I] :eek: [/QUOTE]
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