Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle ranged attacks into melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 7626889" data-attributes="member: 19857"><p>I like how 13th Age solved this problem, which was that if you're firing into melee and you roll a 1, you have to reroll the attack against your ally in the melee instead. If there are multiple allies, it's GM's choice (which I resolve as a random roll). There's a general feat you can take that negates this chance. This fits well with the more theater of the mind nature of 13th age ranges as well as the more "heroic" expectations of the PCs in the game where you should be able to fire into melee and not accidentally hit your allies.</p><p></p><p>For D&D I generally follow the same rule these days if we're playing theater of the mind. If we're using minis on a grid we look at line of sight to decide if there's a clear shot or if the roll is at disadvantage or if you're just going to hit your ally so maneuver for a better shot. The only way you can hit your ally by accident is if you ignore me telling you that "you're just going to hit your ally if you don't maneuver for a better shot", which doesn't happen with my players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jer, post: 7626889, member: 19857"] I like how 13th Age solved this problem, which was that if you're firing into melee and you roll a 1, you have to reroll the attack against your ally in the melee instead. If there are multiple allies, it's GM's choice (which I resolve as a random roll). There's a general feat you can take that negates this chance. This fits well with the more theater of the mind nature of 13th age ranges as well as the more "heroic" expectations of the PCs in the game where you should be able to fire into melee and not accidentally hit your allies. For D&D I generally follow the same rule these days if we're playing theater of the mind. If we're using minis on a grid we look at line of sight to decide if there's a clear shot or if the roll is at disadvantage or if you're just going to hit your ally so maneuver for a better shot. The only way you can hit your ally by accident is if you ignore me telling you that "you're just going to hit your ally if you don't maneuver for a better shot", which doesn't happen with my players :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle ranged attacks into melee?
Top