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How do you handle ranged attacks into melee?
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<blockquote data-quote="Fanaelialae" data-source="post: 7627287" data-attributes="member: 53980"><p>Personally, I feel like the case for hitting the cover is too corner case. If the number falls in this narrow range and hits the covers AC, then roll damage against the cover. It's an additional operation to bog down gameplay. Additionally, you can end up with weird scenarios such as a high AC monk being the cover, where the projectile does but does not hit the monk (because it's within the cover bonus but not high enough to hit the monk's AC).</p><p></p><p>As for rerolling the attack roll, I've never liked it when the player has to add their attack bonus. They're trying not to hit their ally, so why would the attack roll be treated as if they were doing everything in their power to hit their ally? But if you have the player roll without the bonus, they're almost never going to hit so why waste time resolving it?</p><p></p><p>As always, do whatever works for your game. I'm just expressing the reasons I don't use either of the above methods in my own games.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7627287, member: 53980"] Personally, I feel like the case for hitting the cover is too corner case. If the number falls in this narrow range and hits the covers AC, then roll damage against the cover. It's an additional operation to bog down gameplay. Additionally, you can end up with weird scenarios such as a high AC monk being the cover, where the projectile does but does not hit the monk (because it's within the cover bonus but not high enough to hit the monk's AC). As for rerolling the attack roll, I've never liked it when the player has to add their attack bonus. They're trying not to hit their ally, so why would the attack roll be treated as if they were doing everything in their power to hit their ally? But if you have the player roll without the bonus, they're almost never going to hit so why waste time resolving it? As always, do whatever works for your game. I'm just expressing the reasons I don't use either of the above methods in my own games. [/QUOTE]
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How do you handle ranged attacks into melee?
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