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How do you handle Rogue (Assassins)?
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<blockquote data-quote="ClaytonCross" data-source="post: 7354314" data-attributes="member: 6880599"><p>It not just a rogue issue. I have a warlock scout of the Old One staying 20ft ahead of the group to use Devil's Sight to look a head in the dark and Awakened Mind to talk to our leader with out yelling back to him. Moving 20ft ahead lets me be a scout and If I trigger a trap or something it normally keeps the party out of AoE damage. The other side to that it that 20ft is close enough that If I get ambushed or trigger and encounter we can put the team on the board and I don't die waiting for them to show up. I tend to move back on my first turn and them forward allowing them to shield me after I get jumped.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7354314, member: 6880599"] It not just a rogue issue. I have a warlock scout of the Old One staying 20ft ahead of the group to use Devil's Sight to look a head in the dark and Awakened Mind to talk to our leader with out yelling back to him. Moving 20ft ahead lets me be a scout and If I trigger a trap or something it normally keeps the party out of AoE damage. The other side to that it that 20ft is close enough that If I get ambushed or trigger and encounter we can put the team on the board and I don't die waiting for them to show up. I tend to move back on my first turn and them forward allowing them to shield me after I get jumped. [/QUOTE]
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How do you handle Rogue (Assassins)?
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