Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Rogue (Assassins)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7354633" data-attributes="member: 6801585"><p>Okay, so let me collect my thoughts on this. </p><p></p><p>So I think that this "Surprise" ability is something that happens very rarely. Normally it requires ALL party members to succeed their stealth roll, plus the rogue rolling higher initiative than the enemy.</p><p></p><p>So yeah I see that the rogue could be like "Well then, I go ahead and play separate from the others."</p><p></p><p>Anyway, what I personally do here is the following:</p><p></p><p>1. I tell my players that they can only hide from something if they know it's there. So during normal gameplay there isn't any reason to split up at all.</p><p></p><p>2. This is mostly depending on context, but combat could happen in three ways. The group gets surprised by something they haven't been aware. Two opposing groups run directly into each other without being aware of each others presence, so nobody gets a chance to surprise. And finally, the I tell the adventurers about a threat they notice and ask them how they want to proceed. Only in this last case, surprise matters at all.</p><p></p><p>3. So for the case the adventurers are a aware of a threat: What I personally allow is that my players can opt to stay out of combat the first round. If they opt out, they don't need to do a stealth roll (they basically automatically succeed), but in exchange are also not allowed to do any offensive actions in round 1. At the end of round 1 they can get in position and join battle for round 2.</p><p></p><p>This allows for a lot of versatility, but the rogue never has to go lone wolf mode. In fact in my group it's usually not only the rogue going alone but depending on situation, others want to try surprise as well. Sometimes only the ones in heavy armor pass. Sometimes they don't even try to be stealthy because it seems more reasonable to have the tank charge in first.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7354633, member: 6801585"] Okay, so let me collect my thoughts on this. So I think that this "Surprise" ability is something that happens very rarely. Normally it requires ALL party members to succeed their stealth roll, plus the rogue rolling higher initiative than the enemy. So yeah I see that the rogue could be like "Well then, I go ahead and play separate from the others." Anyway, what I personally do here is the following: 1. I tell my players that they can only hide from something if they know it's there. So during normal gameplay there isn't any reason to split up at all. 2. This is mostly depending on context, but combat could happen in three ways. The group gets surprised by something they haven't been aware. Two opposing groups run directly into each other without being aware of each others presence, so nobody gets a chance to surprise. And finally, the I tell the adventurers about a threat they notice and ask them how they want to proceed. Only in this last case, surprise matters at all. 3. So for the case the adventurers are a aware of a threat: What I personally allow is that my players can opt to stay out of combat the first round. If they opt out, they don't need to do a stealth roll (they basically automatically succeed), but in exchange are also not allowed to do any offensive actions in round 1. At the end of round 1 they can get in position and join battle for round 2. This allows for a lot of versatility, but the rogue never has to go lone wolf mode. In fact in my group it's usually not only the rogue going alone but depending on situation, others want to try surprise as well. Sometimes only the ones in heavy armor pass. Sometimes they don't even try to be stealthy because it seems more reasonable to have the tank charge in first. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Rogue (Assassins)?
Top